light_world.lua/lib
Michael Chabot 28b618c1fd Fixed body and light removal.
This is using runtime information to determine if to_kill is a body or a
light.
2015-01-11 20:01:34 -05:00
..
shaders added image stencils for objects so shadows are properly stenciled, and made it so that object that dont cast shadows have shadows cast over them. 2015-01-03 22:18:48 -05:00
anim8.lua added in examples for common cameras 2014-12-03 19:22:45 -05:00
body.lua fixed the shadows of polygons without 8 vertices 2015-01-11 17:49:41 +09:00
init.lua Fixed body and light removal. 2015-01-11 20:01:34 -05:00
light.lua learned how to create class like things in lua finally so I took out other peoples code 2014-12-23 16:51:07 -05:00
normal_map.lua learned how to create class like things in lua finally so I took out other peoples code 2014-12-23 16:51:07 -05:00
postshader.lua learned how to create class like things in lua finally so I took out other peoples code 2014-12-23 16:51:07 -05:00
util.lua optimizations to say the least 2014-12-19 22:54:29 -05:00
vector.lua forgot to add a file 2014-12-21 10:40:26 -05:00