light_world.lua/lib
gustavo kishima bc6216b5b0 [24] main.lua file which run all examples is not working
Due to some code change, method drawShadows() at file init.lua fails on
line 160:self.shadowShader:send('lightRange',{light.range * s}).

This happens because self.shadowShader:send() should receive a number
instead of a table.
Changing the line to 160:self.shadowShader:send('lightRange',light.range *
s) solved the issue.
2016-11-23 00:01:11 -02:00
..
shaders added image stencils for objects so shadows are properly stenciled, and made it so that object that dont cast shadows have shadows cast over them. 2015-01-03 22:18:48 -05:00
anim8.lua added in examples for common cameras 2014-12-03 19:22:45 -05:00
body.lua fixes for postshaders and most of the examples to use the new apis 2016-04-26 09:23:11 -04:00
init.lua [24] main.lua file which run all examples is not working 2016-11-23 00:01:11 -02:00
light.lua Added light:getRange() 2016-07-24 09:47:59 -07:00
normal_map.lua learned how to create class like things in lua finally so I took out other peoples code 2014-12-23 16:51:07 -05:00
postshader.lua fixes for postshaders and most of the examples to use the new apis 2016-04-26 09:23:11 -04:00
util.lua two canvas 2016-04-24 15:38:59 +02:00
vector.lua scaling and rotation now works 2015-02-18 10:23:17 -05:00