.. |
black_and_white.glsl
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Added compatibility with android
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2017-07-17 23:01:13 +02:00 |
blurh.glsl
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Added compatibility with android
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2017-07-17 23:01:13 +02:00 |
blurv.glsl
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Added compatibility with android
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2017-07-17 23:01:13 +02:00 |
chromatic_aberration.glsl
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optimizations to say the least
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2014-12-19 22:54:29 -05:00 |
contrast.glsl
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optimizations to say the least
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2014-12-19 22:54:29 -05:00 |
curvature.glsl
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optimizations to say the least
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2014-12-19 22:54:29 -05:00 |
edges.glsl
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optimizations to say the least
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2014-12-19 22:54:29 -05:00 |
four_colors.glsl
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Added compatibility with android
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2017-07-17 23:01:13 +02:00 |
hdr_tv.glsl
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optimizations to say the least
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2014-12-19 22:54:29 -05:00 |
monochrome.glsl
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Added compatibility with android
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2017-07-17 23:01:13 +02:00 |
phosphor.glsl
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Added compatibility with android
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2017-07-17 23:01:13 +02:00 |
phosphorish.glsl
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Added compatibility with android
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2017-07-17 23:01:13 +02:00 |
pip.glsl
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optimizations to say the least
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2014-12-19 22:54:29 -05:00 |
pixellate.glsl
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optimizations to say the least
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2014-12-19 22:54:29 -05:00 |
radialblur.glsl
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Added compatibility with android
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2017-07-17 23:01:13 +02:00 |
scanlines.glsl
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optimizations to say the least
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2014-12-19 22:54:29 -05:00 |
tilt_shift.glsl
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made the postshader be more easily extendable
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2014-10-23 21:35:35 -04:00 |
waterpaint.glsl
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optimizations to say the least
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2014-12-19 22:54:29 -05:00 |