light_world.lua/lib/shaders/postshaders
SpaVec 378586c406 Added compatibility with android
Added util.loadShader - loads shaders and sets uniform variables
Fixed implicit type conversions in shaders
2017-07-17 23:01:13 +02:00
..
black_and_white.glsl Added compatibility with android 2017-07-17 23:01:13 +02:00
blurh.glsl Added compatibility with android 2017-07-17 23:01:13 +02:00
blurv.glsl Added compatibility with android 2017-07-17 23:01:13 +02:00
chromatic_aberration.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
contrast.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
curvature.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
edges.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
four_colors.glsl Added compatibility with android 2017-07-17 23:01:13 +02:00
hdr_tv.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
monochrome.glsl Added compatibility with android 2017-07-17 23:01:13 +02:00
phosphor.glsl Added compatibility with android 2017-07-17 23:01:13 +02:00
phosphorish.glsl Added compatibility with android 2017-07-17 23:01:13 +02:00
pip.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
pixellate.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
radialblur.glsl Added compatibility with android 2017-07-17 23:01:13 +02:00
scanlines.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
tilt_shift.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
waterpaint.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00