light_world.lua/lib
2014-10-02 20:32:31 -04:00
..
shaders refactoring, 2014-09-29 10:03:34 -04:00
body.lua singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader 2014-10-02 20:32:31 -04:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
height_map_conv.lua light world no longer has any more globals 2014-09-27 13:46:46 -04:00
light_world.lua singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader 2014-10-02 20:32:31 -04:00
light.lua singled out the drawing into one function with background and foreground callbacks, this will draw the refraction and reflection without the post shader 2014-10-02 20:32:31 -04:00
postshader.lua refactoring, 2014-09-29 10:03:34 -04:00
stencils.lua refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00
vector.lua refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00