light_world.lua/lib
2014-12-22 09:35:04 -05:00
..
shaders just a bit of a refactor that should be a bit of an optimizations because I wont be sending a buffer several time for no reason 2014-12-20 00:21:00 -05:00
anim8.lua added in examples for common cameras 2014-12-03 19:22:45 -05:00
body.lua added back in the default normal maps 2014-12-22 09:35:04 -05:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
init.lua set direction fix for lights 2014-12-21 16:00:06 -05:00
light.lua optimizing range checking now update is required 2014-12-21 13:14:46 -05:00
normal_map.lua got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
postshader.lua optimizations to say the least 2014-12-19 22:54:29 -05:00
util.lua optimizations to say the least 2014-12-19 22:54:29 -05:00
vector.lua forgot to add a file 2014-12-21 10:40:26 -05:00