light_world.lua/examples/short.lua

86 lines
2.5 KiB
Lua

-- Example: Short Example
require "lib/postshader"
local LightWorld = require "lib/light_world"
function love.load()
-- load images
image = love.graphics.newImage("gfx/machine2.png")
image_normal = love.graphics.newImage("gfx/cone_normal.png")
normal = love.graphics.newImage("gfx/refraction_normal.png")
glow = love.graphics.newImage("gfx/machine2_glow.png")
-- create light world
lightWorld = LightWorld()
lightWorld:setAmbientColor(15, 15, 31)
lightWorld:setRefractionStrength(32.0)
-- create light
lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
lightMouse:setGlowStrength(0.3)
--lightMouse:setSmooth(0.01)
-- create shadow bodys
circleTest = lightWorld:newCircle(256, 256, 16)
rectangleTest = lightWorld:newRectangle(512, 512, 64, 64)
imageTest = lightWorld:newImage(image, 64, 64, 24, 6)
imageTest:setNormalMap(image_normal)
imageTest:setGlowMap(glow)
imageTest:setOffset(12, -10)
-- create body object
objectTest = lightWorld:newRefraction(normal, 64, 64, 128, 128)
--objectTest:setShine(false)
--objectTest:setShadowType("rectangle")
--objectTest:setShadowDimension(64, 64)
objectTest:setReflection(true)
-- set background
quadScreen = love.graphics.newQuad(0, 0, love.window.getWidth(), love.window.getHeight(), 32, 24)
imgFloor = love.graphics.newImage("gfx/floor.png")
imgFloor:setWrap("repeat", "repeat")
end
function love.update(dt)
love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
lightMouse:setPosition(love.mouse.getX(), love.mouse.getY())
end
function love.draw()
love.postshader.setBuffer("render")
-- draw background
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", 0, 0, love.graphics.getWidth(), love.graphics.getHeight())
--love.graphics.draw(imgFloor, quadScreen, 0, 0)
-- draw lightmap shadows
lightWorld:drawShadow()
-- draw scene objects
love.graphics.setColor(63, 255, 127)
love.graphics.circle("fill", circleTest:getX(), circleTest:getY(), circleTest:getRadius())
love.graphics.polygon("fill", rectangleTest:getPoints())
love.graphics.setColor(255, 255, 255)
love.graphics.draw(image, 64 - image:getWidth() * 0.5, 64 - image:getHeight() * 0.5)
--love.graphics.rectangle("fill", 128 - 32, 128 - 32, 64, 64)
-- draw lightmap shine
lightWorld:drawShine()
-- draw pixel shadow
lightWorld:drawPixelShadow()
-- draw glow
lightWorld:drawGlow()
-- draw refraction
lightWorld:drawRefraction()
-- draw reflection
lightWorld:drawReflection()
love.postshader.draw()
end