light_world.lua/lib
Tim Anema 45be0c56fa refactoring,
taking out unused variables and redundant code, also took out debug variables. also moved the shaders in to the lib folder
for better portablility of the library
2014-09-29 10:03:34 -04:00
..
shaders refactoring, 2014-09-29 10:03:34 -04:00
body.lua refactoring, 2014-09-29 10:03:34 -04:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
height_map_conv.lua light world no longer has any more globals 2014-09-27 13:46:46 -04:00
light_world.lua refactoring, 2014-09-29 10:03:34 -04:00
light.lua refactoring, 2014-09-29 10:03:34 -04:00
postshader.lua refactoring, 2014-09-29 10:03:34 -04:00
stencils.lua refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00
vector.lua refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00