light_world.lua/lib
2014-12-10 21:06:12 -05:00
..
shaders added comments to the new shader and got rid of bad methods 2014-11-30 15:11:22 -05:00
anim8.lua added in examples for common cameras 2014-12-03 19:22:45 -05:00
body.lua fixed creation of bodies so that they all use x and y as the center point and not center and topleft 2014-12-10 21:06:12 -05:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
init.lua renamed a variable to be more apltly named 2014-12-06 12:33:00 -05:00
light.lua added in checking to see if the shadow bodies should be drawn, if they are within the screen and within range of the light 2014-12-03 14:08:44 -05:00
normal_map.lua got the start of a shader that will do normal shading and shine at the same time, I will throw in a shadow map there too and it will do it all in one pass 2014-11-29 14:52:05 -05:00
postshader.lua made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
util.lua almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
vec2.lua made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00