light_world.lua/lib/shaders
SpaVec 378586c406 Added compatibility with android
Added util.loadShader - loads shaders and sets uniform variables
Fixed implicit type conversions in shaders
2017-07-17 23:01:13 +02:00
..
postshaders Added compatibility with android 2017-07-17 23:01:13 +02:00
glow.glsl just some reformatting 2014-11-07 09:21:41 -05:00
image_mask.glsl added image stencils for objects so shadows are properly stenciled, and made it so that object that dont cast shadows have shadows cast over them. 2015-01-03 22:18:48 -05:00
material.glsl refactoring, 2014-09-29 10:03:34 -04:00
reflection.glsl Added compatibility with android 2017-07-17 23:01:13 +02:00
refraction.glsl optimizations to say the least 2014-12-19 22:54:29 -05:00
shadow.glsl Added compatibility with android 2017-07-17 23:01:13 +02:00