mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
401 lines
9.5 KiB
Lua
401 lines
9.5 KiB
Lua
--
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-- EXF: Example Framework
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--
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-- This should make examples easier and more enjoyable to use.
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-- All examples in one application! Yaay!
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--
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-- Updated by Dresenpai
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require "lib/postshader"
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local LightWorld = require "lib"
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local ProFi = require 'examples.vendor.ProFi'
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exf = {}
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exf.current = nil
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exf.available = {}
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function love.load()
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exf.list = List:new()
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exf.smallfont = love.graphics.newFont(love._vera_ttf,12)
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exf.bigfont = love.graphics.newFont(love._vera_ttf, 24)
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exf.list.font = exf.smallfont
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exf.bigball = love.graphics.newImage("examples/gfx/love-big-ball.png")
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-- Find available demos.
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local files = love.filesystem.getDirectoryItems("examples")
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local n = 0
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for i, v in ipairs(files) do
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is_file = love.filesystem.isFile("examples/".. v )
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if is_file then
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n = n + 1
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table.insert(exf.available, v);
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local file = love.filesystem.newFile(v, love.file_read)
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file:open("r")
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local contents = love.filesystem.read("examples/" .. v, 100)
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local s, e, c = string.find(contents, "Example: ([%a%p ]-)[\r\n]")
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file:close(file)
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if not c then c = "Untitled" end
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local title = exf.getn(n) .. " " .. c .. " (" .. v .. ")"
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exf.list:add(title, v)
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end
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end
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exf.list:done()
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exf.resume()
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end
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function love.update(dt) end
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function love.draw() end
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function love.keypressed(k) end
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function love.keyreleased(k) end
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function love.mousepressed(x, y, b) end
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function love.mousereleased(x, y, b) end
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function exf.empty() end
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function exf.update(dt)
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exf.list:update(dt)
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lightMouse:setPosition(love.mouse.getX(), love.mouse.getY())
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end
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function exf.draw()
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lightWorld:draw(function()
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love.graphics.setBackgroundColor(0, 0, 0)
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love.graphics.setColor(48, 156, 225)
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love.graphics.rectangle("fill", 0, 0, love.window.getWidth(), love.window.getHeight())
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love.graphics.setColor(255, 255, 255, 191)
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love.graphics.setFont(exf.bigfont)
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love.graphics.print("Examples:", 50, 50)
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love.graphics.setFont(exf.smallfont)
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love.graphics.print("Browse and click on the example you \nwant to run. To return the the example \nselection screen, press escape.", 500, 80)
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exf.list:draw()
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(exf.bigball, 800 - 128, 600 - 128, love.timer.getTime(), 1, 1, exf.bigball:getWidth() * 0.5, exf.bigball:getHeight() * 0.5)
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end)
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end
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function exf.keypressed(k)
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end
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function exf.keyreleased(k)
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end
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function exf.mousepressed(x, y, b)
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exf.list:mousepressed(x, y, b)
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end
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function exf.mousereleased(x, y, b)
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exf.list:mousereleased(x, y, b)
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end
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function exf.getn(n)
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local s = ""
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n = tonumber(n)
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local r = n
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if r <= 0 then error("Example IDs must be bigger than 0. (Got: " .. r .. ")") end
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if r >= 10000 then error("Example IDs must be less than 10000. (Got: " .. r .. ")") end
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while r < 1000 do
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s = s .. "0"
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r = r * 10
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end
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s = s .. n
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return s
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end
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function exf.intable(t, e)
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for k, v in ipairs(t) do
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if v == e then return true end
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end
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return false
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end
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function exf.start(item, file)
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local e_id = string.sub(item, 1, 4)
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local e_rest = string.sub(item, 5)
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local unused1, unused2, n = string.find(item, "(%s)%.lua")
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if exf.intable(exf.available, file) then
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if not love.filesystem.exists("examples/" .. file) then
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print("Could not load game .. " .. file)
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else
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-- Clear all callbacks.
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love.load = exf.empty
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love.update = exf.empty
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love.draw = exf.empty
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love.keypressed = exf.empty
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love.keyreleased = exf.empty
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love.mousepressed = exf.empty
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love.mousereleased = exf.empty
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love.filesystem.load("examples/" .. file)()
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exf.clear()
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--love.window.setTitle(e_rest)
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-- Redirect keypress
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local o_keypressed = love.keypressed
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love.keypressed =
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function(k)
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if k == "escape" then
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exf.resume()
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end
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o_keypressed(k)
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end
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love.load()
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end
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else
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print("Example ".. e_id .. " does not exist.")
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end
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end
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function exf.clear()
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love.graphics.setBackgroundColor(0,0,0)
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love.graphics.setColor(255, 255, 255)
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love.graphics.setLineWidth(1)
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love.graphics.setLineStyle("smooth")
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love.graphics.setBlendMode("alpha")
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love.mouse.setVisible(true)
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end
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function exf.resume()
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ProFi:stop()
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ProFi:writeReport( 'light_world_profiling_report.txt' )
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load = nil
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love.update = exf.update
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love.draw = exf.draw
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love.keypressed = exf.keypressed
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love.keyreleased = exf.keyreleased
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love.mousepressed = exf.mousepressed
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love.mousereleased = exf.mousereleased
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love.mouse.setVisible(true)
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love.window.setTitle("LOVE Example Browser")
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-- create light world
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lightWorld = LightWorld({
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ambient = {127, 127, 127}
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})
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-- create light
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lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 500)
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lightMouse:setSmooth(2)
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-- create shadow bodys
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circleTest = lightWorld:newCircle(800 - 128, 600 - 128, exf.bigball:getWidth()*0.5)
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end
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function inside(mx, my, x, y, w, h)
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return mx >= x and mx <= (x+w) and my >= y and my <= (y+h)
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end
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----------------------
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-- List object
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----------------------
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List = {}
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function List:new()
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o = {}
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setmetatable(o, self)
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self.__index = self
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o.items = {}
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o.files = {}
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o.x = 50
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o.y = 70
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o.width = 400
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o.height = 500
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o.item_height = 23
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o.sum_item_height = 0
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o.bar_size = 20
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o.bar_pos = 0
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o.bar_max_pos = 0
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o.bar_width = 15
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o.bar_lock = nil
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return o
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end
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function List:add(item, file)
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table.insert(self.items, item)
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table.insert(self.files, file)
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end
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function List:done()
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self.items.n = #self.items
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-- Recalc bar size.
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self.bar_pos = 0
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local num_items = (self.height/self.item_height)
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local ratio = num_items/self.items.n
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self.bar_size = self.height * ratio
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self.bar_max_pos = self.height - self.bar_size - 3
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-- Calculate height of everything.
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self.sum_item_height = (self.item_height+1) * self.items.n + 2
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end
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function List:hasBar()
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return self.sum_item_height > self.height
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end
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function List:getBarRatio()
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return self.bar_pos/self.bar_max_pos
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end
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function List:getOffset()
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local ratio = self.bar_pos/self.bar_max_pos
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return math.floor((self.sum_item_height-self.height)*ratio + 0.5)
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end
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function List:update(dt)
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if self.bar_lock then
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local dy = math.floor(love.mouse.getY()-self.bar_lock.y+0.5)
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self.bar_pos = self.bar_pos + dy
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if self.bar_pos < 0 then
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self.bar_pos = 0
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elseif self.bar_pos > self.bar_max_pos then
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self.bar_pos = self.bar_max_pos
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end
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self.bar_lock.y = love.mouse.getY()
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end
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end
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function List:mousepressed(mx, my, b)
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if self:hasBar() then
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if b == "l" then
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local x, y, w, h = self:getBarRect()
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if inside(mx, my, x, y, w, h) then
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self.bar_lock = { x = mx, y = my }
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end
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end
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local per_pixel = (self.sum_item_height-self.height)/self.bar_max_pos
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local bar_pixel_dt = math.floor(((self.item_height)*3)/per_pixel + 0.5)
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if b == "wd" then
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self.bar_pos = self.bar_pos + bar_pixel_dt
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if self.bar_pos > self.bar_max_pos then
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self.bar_pos = self.bar_max_pos
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end
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elseif b == "wu" then
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self.bar_pos = self.bar_pos - bar_pixel_dt
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if self.bar_pos < 0 then
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self.bar_pos = 0
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end
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end
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end
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if b == "l" and inside(mx, my, self.x+2, self.y+1, self.width-3, self.height-3) then
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local tx, ty = mx-self.x, my + self:getOffset() - self.y
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local index = math.floor((ty/self.sum_item_height)*self.items.n)
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local i = self.items[index+1]
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local f = self.files[index+1]
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if f then
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exf.start(i, f)
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end
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end
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end
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function List:mousereleased(x, y, b)
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if self:hasBar() then
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if b == "l" then
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self.bar_lock = nil
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end
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end
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end
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function List:getBarRect()
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return self.x+self.width+2, self.y+1+self.bar_pos,
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self.bar_width-3, self.bar_size
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end
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function List:getItemRect(i)
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return self.x+2, self.y+((self.item_height+1)*(i-1)+1)-self:getOffset(),
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self.width-3, self.item_height
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end
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function List:draw()
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love.graphics.setLineWidth(2)
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love.graphics.setLineStyle("rough")
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love.graphics.setFont(self.font)
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love.graphics.setColor(48, 156, 225)
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local mx, my = love.mouse.getPosition()
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-- Get interval to display.
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local start_i = math.floor( self:getOffset()/(self.item_height+1) ) + 1
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local end_i = start_i+math.floor( self.height/(self.item_height+1) ) + 1
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if end_i > self.items.n then
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end_i = self.items.n
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end
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love.graphics.setScissor(self.x, self.y, self.width, self.height)
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-- Items.
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for i = start_i,end_i do
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local x, y, w, h = self:getItemRect(i)
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local hover = inside(mx, my, x, y, w, h)
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if hover then
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love.graphics.setColor(0, 0, 0, 127)
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else
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love.graphics.setColor(0, 0, 0, 63)
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end
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love.graphics.rectangle("fill", x+1, y+i+1, w-3, h)
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if hover then
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love.graphics.setColor(255, 255, 255)
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else
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love.graphics.setColor(255, 255, 255, 127)
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end
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local e_id = string.sub(self.items[i], 1, 5)
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local e_rest = string.sub(self.items[i], 5)
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love.graphics.print(e_id, x+10, y+i+6) --Updated y placement -- Used to change position of Example IDs
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love.graphics.print(e_rest, x+50, y+i+6) --Updated y placement -- Used to change position of Example Titles
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end
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love.graphics.setScissor()
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-- Bar.
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if self:hasBar() then
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local x, y, w, h = self:getBarRect()
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local hover = inside(mx, my, x, y, w, h)
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if hover or self.bar_lock then
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love.graphics.setColor(0, 0, 0, 127)
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else
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love.graphics.setColor(0, 0, 0, 63)
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end
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love.graphics.rectangle("fill", x, y, w, h)
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end
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-- Border.
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love.graphics.setColor(0, 0, 0, 63)
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love.graphics.rectangle("line", self.x+self.width, self.y, self.bar_width, self.height)
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love.graphics.rectangle("line", self.x, self.y, self.width, self.height)
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end
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