light_world.lua/lib
2014-11-18 21:07:33 -05:00
..
shaders just some reformatting 2014-11-07 09:21:41 -05:00
body.lua normal mesh shadows can be drawn even if the item isnt a image 2014-11-18 21:07:33 -05:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
init.lua fixed the additive layer on the pixel shadow for translations 2014-11-06 20:03:00 -05:00
light.lua added light:move(x, y, z) 2014-11-10 13:02:02 -08:00
normal_map.lua refactored into a normal map library which made body a bit smaller 2014-10-03 10:43:26 -04:00
postshader.lua made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
stencils.lua some proper refactoring so shine and shadows code are separate 2014-10-23 22:41:52 -04:00
util.lua almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
vector.lua refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00