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10 lines
261 B
GLSL
10 lines
261 B
GLSL
extern Image material;
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vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords) {
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vec4 normal = Texel(texture, texture_coords);
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if(normal.a == 1.0) {
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return Texel(material, vec2(normal.x, normal.y));
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} else {
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return vec4(0.0);
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}
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} |