light_world.lua/lib/shaders
Tim Anema 45be0c56fa refactoring,
taking out unused variables and redundant code, also took out debug variables. also moved the shaders in to the lib folder
for better portablility of the library
2014-09-29 10:03:34 -04:00
..
blurh.glsl refactoring, 2014-09-29 10:03:34 -04:00
blurv.glsl refactoring, 2014-09-29 10:03:34 -04:00
chromatic_aberration.glsl refactoring, 2014-09-29 10:03:34 -04:00
contrast.glsl refactoring, 2014-09-29 10:03:34 -04:00
four_colors.glsl refactoring, 2014-09-29 10:03:34 -04:00
glow.glsl refactoring, 2014-09-29 10:03:34 -04:00
material.glsl refactoring, 2014-09-29 10:03:34 -04:00
monochrom.glsl refactoring, 2014-09-29 10:03:34 -04:00
normal_invert.glsl refactoring, 2014-09-29 10:03:34 -04:00
normal.glsl refactoring, 2014-09-29 10:03:34 -04:00
poly_shadow.glsl refactoring, 2014-09-29 10:03:34 -04:00
reflection.glsl refactoring, 2014-09-29 10:03:34 -04:00
refraction.glsl refactoring, 2014-09-29 10:03:34 -04:00
scanlines.glsl refactoring, 2014-09-29 10:03:34 -04:00
tilt_shift.glsl refactoring, 2014-09-29 10:03:34 -04:00