mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
13 lines
511 B
GLSL
13 lines
511 B
GLSL
extern float time = 0.0;
|
|
extern vec3 tint = vec3(1.0, 1.0, 1.0);
|
|
extern float fudge = 0.1;
|
|
|
|
float rand(vec2 position, float seed) {
|
|
return fract(sin(dot(position.xy,vec2(12.9898, 78.233))) * seed);
|
|
}
|
|
|
|
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords){
|
|
vec4 pixel = Texel(texture, texture_coords);
|
|
float intensity = (pixel.r + pixel.g + pixel.b) / 3.0 + (rand(texture_coords, time) - 0.5) * fudge;
|
|
return vec4(intensity * tint.r, intensity * tint.g, intensity * tint.b, 1.0);
|
|
} |