light_world.lua/shader/contrast.glsl
2014-03-04 14:52:51 +01:00

6 lines
173 B
GLSL

vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords)
{
vec3 col = Texel(texture, texture_coords).rgb * 2.0;
col *= col;
return vec4(col, 1.0);
}