light_world.lua/lib/shaders/postshaders
2014-12-13 16:47:48 -05:00
..
black_and_white.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
chromatic_aberration.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
contrast.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
curvature.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
edges.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
four_colors.glsl trying out some new postshaders from mari0, fixed a couple bugs 2014-10-08 08:55:05 -04:00
hdr_tv.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
monochrome.glsl trying out some new postshaders from mari0, fixed a couple bugs 2014-10-08 08:55:05 -04:00
phosphor.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
phosphorish.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
pip.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
pixellate.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
radialblur.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
scanlines.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00
tilt_shift.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
waterpaint.glsl updating shaders so I dont have to pass in screen sizes 2014-12-13 16:47:48 -05:00