light_world.lua/lib
2014-11-29 08:54:43 -05:00
..
shaders just renaming some things 2014-11-29 08:54:43 -05:00
body.lua made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary 2014-11-28 16:56:05 -05:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
init.lua just renaming some things 2014-11-29 08:54:43 -05:00
light.lua just renaming some things 2014-11-29 08:54:43 -05:00
normal_map.lua refactored into a normal map library which made body a bit smaller 2014-10-03 10:43:26 -04:00
postshader.lua made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
stencils.lua made circle shadow bodies use arc instead of circle, also optimized so they were not drawn if not neccessary 2014-11-28 16:56:05 -05:00
util.lua almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
vec2.lua made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00
vec3.lua made better shadow body calculations so that the z coordinate of the light effects the cast light 2014-11-28 10:20:00 -05:00