light_world.lua/examples/simple_tiled_impl.lua
2021-11-09 20:15:14 -05:00

44 lines
1.4 KiB
Lua

local LightWorld = require "lib"
local sti = require 'examples.vendor.sti'
local lightWorld, map, image_normal, lightMouse
local function load()
-- create light world
lightWorld = LightWorld({ambient = {0.49, 0.49, 0.49}})
map = sti.new("examples/gfx/map.lua")
image_normal = love.graphics.newImage("examples/gfx/border_NRM.png")
-- create light
lightMouse = lightWorld:newLight(0, 0, 1, 0.49, 0.24, 300)
lightMouse:setGlowStrength(0.3)
-- create light blocking bodies for sections of the map
-- create walls
lightWorld:newRectangle(400, 32, 800, 64):setNormalMap(image_normal, 800, 64)
lightWorld:newRectangle(32, 272, 64, 416):setNormalMap(image_normal, 64, 416)
lightWorld:newRectangle(400, 464, 800, 32):setNormalMap(image_normal, 800, 32)
lightWorld:newRectangle(784, 272, 32, 416):setNormalMap(image_normal, 32, 416)
-- create blocks
lightWorld:newRectangle(224, 256, 128, 124):setNormalMap(image_normal, 128, 124)
lightWorld:newRectangle(592, 224, 224, 64):setNormalMap(image_normal, 224, 64)
end
local function update(dt)
love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
map:update(dt)
lightWorld:update(dt)
lightMouse:setPosition(love.mouse.getX(), love.mouse.getY())
end
local function draw()
love.graphics.setBackgroundColor(1, 1, 1)
lightWorld:draw(function()
map:draw()
end)
end
return {
load = load,
mousepressed = mousepressed,
update = update,
draw = draw,
}