light_world.lua/lib
2014-10-28 20:47:46 -04:00
..
shaders made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
body.lua fixed the light drawing with translation and scaling 2014-10-28 20:47:46 -04:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
init.lua fixed newRectangle bug where width and height were not set 2014-10-27 21:41:25 -04:00
light.lua fixed the light drawing with translation and scaling 2014-10-28 20:47:46 -04:00
normal_map.lua refactored into a normal map library which made body a bit smaller 2014-10-03 10:43:26 -04:00
postshader.lua made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
stencils.lua some proper refactoring so shine and shadows code are separate 2014-10-23 22:41:52 -04:00
util.lua almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
vector.lua refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00