light_world.lua/lib
2014-10-22 21:55:15 -04:00
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shaders just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround 2014-10-22 21:55:15 -04:00
body.lua finally coming up with a proper strategy to handle translation and zooming of canvases 2014-10-21 22:48:19 -04:00
class.lua changed the class handling 2014-09-26 16:52:16 -04:00
light_world.lua just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround 2014-10-22 21:55:15 -04:00
light.lua just playing around with a few things, narrowed down my last issues with scaling and translation just need to figure out a workaround 2014-10-22 21:55:15 -04:00
normal_map.lua refactored into a normal map library which made body a bit smaller 2014-10-03 10:43:26 -04:00
postshader.lua almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
stencils.lua finally coming up with a proper strategy to handle translation and zooming of canvases 2014-10-21 22:48:19 -04:00
util.lua almost complete converting entire project to using new canvas strategy, need to touch up the main shader to handle proper coordinates though 2014-10-22 08:37:19 -04:00
vector.lua refactoring to be a bit more sane and so I can understand the codebase a bit better 2014-09-26 12:48:46 -04:00