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https://github.com/tanema/light_world.lua.git
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bc6216b5b0
Due to some code change, method drawShadows() at file init.lua fails on line 160:self.shadowShader:send('lightRange',{light.range * s}). This happens because self.shadowShader:send() should receive a number instead of a table. Changing the line to 160:self.shadowShader:send('lightRange',light.range * s) solved the issue. |
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.. | ||
shaders | ||
anim8.lua | ||
body.lua | ||
init.lua | ||
light.lua | ||
normal_map.lua | ||
postshader.lua | ||
util.lua | ||
vector.lua |