light_world.lua/lib/shaders/postshaders
2014-10-23 21:35:35 -04:00
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black_and_white.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
chromatic_aberration.glsl trying out some new postshaders from mari0, fixed a couple bugs 2014-10-08 08:55:05 -04:00
contrast.glsl trying out some new postshaders from mari0, fixed a couple bugs 2014-10-08 08:55:05 -04:00
curvature.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
edges.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
four_colors.glsl trying out some new postshaders from mari0, fixed a couple bugs 2014-10-08 08:55:05 -04:00
hdr_tv.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
monochrome.glsl trying out some new postshaders from mari0, fixed a couple bugs 2014-10-08 08:55:05 -04:00
phosphor.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
phosphorish.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
pip.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
pixellate.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
radialblur.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
scanlines.glsl trying out some new postshaders from mari0, fixed a couple bugs 2014-10-08 08:55:05 -04:00
tilt_shift.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00
waterpaint.glsl made the postshader be more easily extendable 2014-10-23 21:35:35 -04:00