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10 lines
296 B
GLSL
10 lines
296 B
GLSL
vec4 effect(vec4 color, Image texture, vec2 texture_coords, vec2 pixel_coords)
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{
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vec4 rgb = Texel(texture, texture_coords);
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vec4 intens = smoothstep(0.2,0.8,rgb) + normalize(vec4(rgb.xyz, 1.0));
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if (fract(pixel_coords.y * 0.5) > 0.5) intens = rgb * 0.8;
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intens.a = 1.0;
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return intens;
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}
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