light_world.lua/examples/animation.lua
2021-11-08 16:36:44 -05:00

89 lines
2.3 KiB
Lua

-- Example: Animation Example
local LightWorld = require "lib"
local anim8 = require 'lib.anim8'
function love.load()
x, y, z, scale = 0, 0, 1, 1
-- load images
image = love.graphics.newImage("examples/gfx/scott_pilgrim.png")
image_normal = love.graphics.newImage("examples/gfx/scott_pilgrim_NRM.png")
-- create light world
lightWorld = LightWorld({
ambient = {55,55,55},
refractionStrength = 32.0,
reflectionVisibility = 0.75,
})
-- create light
lightMouse = lightWorld:newLight(0, 0, 255, 127, 63, 300)
lightMouse:setGlowStrength(0.3)
lightMouse.normalInvert = true
-- create shadow bodys
animation = lightWorld:newAnimationGrid(image, 100, 100)
animation:setNormalMap(image_normal)
grid = animation:newGrid(108, 140)
animation:addAnimation('run right', grid('1-8', 1), 0.1)
animation:addAnimation('run left', grid('8-1', 2), 0.1)
local g = anim8.newGrid(108, 140, image:getWidth(), image:getHeight())
animation2 = anim8.newAnimation(g('1-8', 1), 0.1)
end
function love.update(dt)
love.window.setTitle("Light vs. Shadow Engine (FPS:" .. love.timer.getFPS() .. ")")
if love.keyboard.isDown("down") then
y = y - dt * 200
elseif love.keyboard.isDown("up") then
y = y + dt * 200
end
if love.keyboard.isDown("right") then
x = x - dt * 200
elseif love.keyboard.isDown("left") then
x = x + dt * 200
end
if love.keyboard.isDown("-") then
scale = scale - 0.01
elseif love.keyboard.isDown("=") then
scale = scale + 0.01
end
if love.keyboard.isDown("a") then
animation:setAnimation('run left')
elseif love.keyboard.isDown("d") then
animation:setAnimation('run right')
end
animation2:update(dt)
lightWorld:update(dt)
lightMouse:setPosition((love.mouse.getX() - x)/scale, (love.mouse.getY() - y)/scale, z)
end
function love.mousepressed(x, y, c)
if c == "wu" then
z = z + 1
elseif c == "wd" then
z = z - 1
end
end
function love.draw()
lightWorld:setTranslation(x, y, scale)
love.graphics.push()
love.graphics.translate(x, y)
love.graphics.scale(scale)
lightWorld:draw(function()
love.graphics.setColor(255, 255, 255)
love.graphics.rectangle("fill", -x/scale, -y/scale, love.graphics.getWidth()/scale, love.graphics.getHeight()/scale)
animation:drawAnimation()
animation2:draw(image, 200, 30)
end)
love.graphics.pop()
end