mirror of
https://github.com/tanema/light_world.lua.git
synced 2024-12-24 20:24:19 +00:00
7fe549a01a
-cut out complicated light angle calulations and instead put in a arc stencil -stenciled the range of each light to optimize the shader drawing -refactors postshaders to user proper love variables -minimized amount of canvases -added better functionality to my canvas util -refactored blurring to be in one place |
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.. | ||
black_and_white.glsl | ||
blurh.glsl | ||
blurv.glsl | ||
chromatic_aberration.glsl | ||
contrast.glsl | ||
curvature.glsl | ||
edges.glsl | ||
four_colors.glsl | ||
hdr_tv.glsl | ||
monochrome.glsl | ||
phosphor.glsl | ||
phosphorish.glsl | ||
pip.glsl | ||
pixellate.glsl | ||
radialblur.glsl | ||
scanlines.glsl | ||
tilt_shift.glsl | ||
waterpaint.glsl |