2010-08-04 23:41:30 +00:00
|
|
|
require('MiddleClass')
|
|
|
|
require('MindState')
|
|
|
|
|
|
|
|
context( 'StatefulObject', function()
|
|
|
|
|
|
|
|
local Enemy = class('Enemy', StatefulObject)
|
|
|
|
function Enemy:getStatus() return 'none' end
|
|
|
|
|
|
|
|
local EnemyIddle = Enemy:addState('Iddle')
|
|
|
|
function EnemyIddle:enterState() self.enteredIddle = true end
|
|
|
|
function EnemyIddle:getStatus() return 'iddling' end
|
|
|
|
|
|
|
|
|
|
|
|
local Goblin = class('Goblin', Enemy)
|
|
|
|
local GoblinIddle = Goblin:addState('Iddle')
|
|
|
|
function GoblinIddle:getStatus() return 'me bored boss' end
|
|
|
|
function GoblinIddle:exitState() self.exitedIddle = true end
|
2010-08-05 17:26:19 +00:00
|
|
|
function GoblinIddle:pausedState() self.pausedIddle = true end
|
2010-08-06 09:36:30 +00:00
|
|
|
function GoblinIddle:poppedState() self.poppedIddle = true end
|
|
|
|
function GoblinIddle:continuedState() self.continuedIddle = true end
|
2010-08-04 23:41:30 +00:00
|
|
|
|
|
|
|
local GoblinAttacking = Goblin:addState('Attacking')
|
2010-08-05 17:26:19 +00:00
|
|
|
function GoblinAttacking:pushedState() self.pushedAttacking = true end
|
|
|
|
function GoblinAttacking:enterState() self.enteredAttacking = true end
|
2010-08-04 23:41:30 +00:00
|
|
|
function GoblinAttacking:shout() return 'gnaaa!' end
|
2010-08-06 09:36:30 +00:00
|
|
|
function GoblinAttacking:poppedState() self.poppedAttacking = true end
|
2010-08-04 23:41:30 +00:00
|
|
|
|
|
|
|
context('An instance', function()
|
|
|
|
|
2010-08-05 17:26:19 +00:00
|
|
|
context('When it goes from one state to another', function()
|
|
|
|
local albert = Enemy:new()
|
|
|
|
albert:gotoState('Iddle')
|
2010-08-04 23:41:30 +00:00
|
|
|
|
2010-08-05 17:26:19 +00:00
|
|
|
local chester = Goblin:new()
|
|
|
|
chester:gotoState('Iddle')
|
2010-08-04 23:41:30 +00:00
|
|
|
|
2010-08-05 17:26:19 +00:00
|
|
|
test('it should not throw an error for a valid state name', function()
|
2010-08-04 23:41:30 +00:00
|
|
|
assert_not_error(function() chester:gotoState('Attacking') end)
|
|
|
|
assert_equal(chester:shout(), 'gnaaa!')
|
|
|
|
end)
|
2010-08-05 17:26:19 +00:00
|
|
|
test('it should throw an error for an invalid state name', function()
|
|
|
|
assert_error(function() albert:gotoState('Sleeping') end)
|
|
|
|
end)
|
2010-08-04 23:41:30 +00:00
|
|
|
test('it should be able to go to the nil-state', function()
|
|
|
|
assert_not_error(function() albert:gotoState(nil) end)
|
|
|
|
assert_equal(albert:getStatus(), 'none')
|
|
|
|
end)
|
|
|
|
test('enterState callbacks should be called, if existing', function()
|
|
|
|
assert_true(albert.enteredIddle)
|
|
|
|
assert_true(chester.enteredIddle)
|
|
|
|
end)
|
2010-08-05 17:26:19 +00:00
|
|
|
test('exitState callbacks should be called, if existing', function()
|
2010-08-04 23:41:30 +00:00
|
|
|
assert_nil(albert.exitedIddle)
|
|
|
|
assert_true(chester.exitedIddle)
|
|
|
|
end)
|
|
|
|
end)
|
2010-08-05 17:26:19 +00:00
|
|
|
|
2010-08-06 09:36:30 +00:00
|
|
|
context('When pushing states', function()
|
2010-08-05 17:26:19 +00:00
|
|
|
local andrew = Enemy:new()
|
|
|
|
local ian = Goblin:new()
|
|
|
|
|
|
|
|
test('it should error if the statename is invalid', function()
|
|
|
|
assert_error(function() andrew:pushState(nil) end)
|
|
|
|
assert_error(function() andrew:pushState('Sleeping') end)
|
|
|
|
end)
|
|
|
|
test('it should correctly push valid states, without errors', function()
|
|
|
|
assert_not_error(function() ian:pushState('Iddle') end)
|
|
|
|
assert_not_error(function() ian:pushState('Attacking') end)
|
|
|
|
assert_equal(ian:shout(), 'gnaaa!')
|
|
|
|
assert_equal(ian:getStatus(), 'me bored boss')
|
|
|
|
end)
|
|
|
|
test('pushing the same state several times should not throw errors', function()
|
|
|
|
assert_not_error(function() andrew:pushState('Iddle') end)
|
|
|
|
assert_not_error(function() andrew:pushState('Iddle') end)
|
|
|
|
end)
|
|
|
|
test('enterState callbacks should be called, if existing', function()
|
|
|
|
assert_true(andrew.enteredIddle)
|
|
|
|
assert_true(ian.enteredIddle)
|
|
|
|
end)
|
|
|
|
test('pushedState callbacks should be called, if existing', function()
|
|
|
|
assert_nil(andrew.pushedAttacking)
|
|
|
|
assert_true(ian.pushedAttacking)
|
|
|
|
end)
|
|
|
|
test('pausedState callbacks should be called, if existing', function()
|
|
|
|
assert_nil(andrew.pausedIddle)
|
|
|
|
assert_true(ian.pausedIddle)
|
|
|
|
end)
|
|
|
|
end)
|
2010-08-04 23:41:30 +00:00
|
|
|
|
2010-08-06 09:36:30 +00:00
|
|
|
context('When popping states', function()
|
|
|
|
local renfield = Goblin:new()
|
|
|
|
|
|
|
|
-- reset vlad and renfield before each test
|
|
|
|
before(function()
|
|
|
|
renfield = Goblin:new()
|
|
|
|
end)
|
|
|
|
|
|
|
|
test('it should be able to pop states by name, calling callbacks', function()
|
|
|
|
renfield:pushState('Iddle')
|
|
|
|
renfield:pushState('Attacking')
|
|
|
|
|
|
|
|
assert_not_error(function() renfield:popState('Iddle') end)
|
|
|
|
assert_equal(renfield:getStatus(), 'none')
|
|
|
|
assert_equal(renfield:shout(), 'gnaaa!')
|
|
|
|
assert_true(renfield.poppedIddle)
|
|
|
|
assert_true(renfield.exitedIddle)
|
|
|
|
end)
|
|
|
|
|
|
|
|
test('it should be able to pop the top state, with appropiate callbacks', function()
|
|
|
|
renfield:pushState('Iddle')
|
|
|
|
renfield:pushState('Attacking')
|
|
|
|
|
|
|
|
assert_not_error(function() renfield:popState() end)
|
|
|
|
assert_equal(renfield:getStatus(), 'me bored boss')
|
|
|
|
assert_error(function() renfield:shout() end)
|
|
|
|
assert_true(renfield.poppedAttacking)
|
|
|
|
assert_true(renfield.continuedIddle)
|
|
|
|
end)
|
|
|
|
|
|
|
|
test('popping the same state several times should not throw errors, and call no callbacks', function()
|
|
|
|
renfield:pushState('Iddle')
|
|
|
|
renfield:popState('Iddle')
|
|
|
|
renfield.poppedIddle = nil
|
|
|
|
assert_not_error(function() renfield:popState('Iddle') end)
|
|
|
|
assert_nil(renfield.poppedIddle)
|
|
|
|
end)
|
|
|
|
|
|
|
|
test('popping inexistant states should not throw errors', function()
|
|
|
|
assert_not_error(function() renfield:popState('Foo') end)
|
|
|
|
end)
|
|
|
|
|
|
|
|
test('popAllStates should work correctly and invoke all required callbacks', function()
|
|
|
|
renfield:pushState('Iddle')
|
|
|
|
renfield:pushState('Attacking')
|
|
|
|
|
|
|
|
assert_not_error(function() renfield:popAllStates() end)
|
|
|
|
assert_true(renfield.poppedAttacking)
|
|
|
|
assert_true(renfield.continuedIddle)
|
|
|
|
assert_true(renfield.poppedIddle)
|
|
|
|
assert_true(renfield.exitedIddle)
|
|
|
|
end)
|
|
|
|
|
|
|
|
end)
|
|
|
|
|
|
|
|
context('When testing whether it is on one state', function()
|
|
|
|
local igor = Goblin:new()
|
|
|
|
|
2010-08-06 18:05:50 +00:00
|
|
|
test('it should return true if the state is on the top of the stack', function()
|
|
|
|
igor:gotoState('Iddle')
|
|
|
|
assert_true(igor:isInState('Iddle'))
|
|
|
|
end)
|
|
|
|
|
|
|
|
test('it should return true if the state is on the stack and "testStateStack" is true', function()
|
|
|
|
igor:pushState('Attacking')
|
|
|
|
assert_true(igor:isInState('Attacking'))
|
|
|
|
assert_true(igor:isInState('Iddle', true))
|
|
|
|
end)
|
|
|
|
|
|
|
|
test('it should return false otherwise', function()
|
|
|
|
assert_false(igor:isInState(nil))
|
|
|
|
assert_false(igor:isInState('Foo', true))
|
|
|
|
end)
|
2010-08-06 09:36:30 +00:00
|
|
|
end)
|
|
|
|
|
2010-08-06 18:05:50 +00:00
|
|
|
context('When getting the current state name', function()
|
|
|
|
local peppy = Goblin:new()
|
|
|
|
|
|
|
|
test('it should return nil when on nil-state', function()
|
|
|
|
assert_nil(peppy:getCurrentStateName())
|
|
|
|
end)
|
|
|
|
|
|
|
|
test('it should return the top-of-the-stack statename otherwise', function()
|
|
|
|
peppy:pushState('Iddle')
|
|
|
|
assert_equal(peppy:getCurrentStateName(), 'Iddle')
|
|
|
|
peppy:pushState('Attacking')
|
|
|
|
assert_equal(peppy:getCurrentStateName(), 'Attacking')
|
|
|
|
end)
|
|
|
|
end)
|
2010-08-06 09:36:30 +00:00
|
|
|
|
|
|
|
end) -- context 'An Instance'
|
2010-08-06 18:05:50 +00:00
|
|
|
|
|
|
|
context('A mixin on a stateful object', function()
|
|
|
|
-- pending
|
|
|
|
end)
|
|
|
|
|
|
|
|
context('A State', function()
|
|
|
|
-- pending
|
|
|
|
end)
|
2010-08-04 23:41:30 +00:00
|
|
|
|
|
|
|
end)
|
|
|
|
|