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Object-orientation for Lua
spec | ||
BSD-LICENSE.txt | ||
MiddleClass.lua | ||
README.textile |
h1. MiddleClass Lua OOP classes usually end being: * multi-file libraries, too difficult to understand * very small libraries, not very powerful Middleclass attemps to be a mid-sized library (100 lines of code, on a single file), with clean, easy to understand code, and yet powerful enough to be used in most cases. h1. Documentation See the "LÖVE wiki page":http://love2d.org/wiki/MiddleClass for examples & documentation. h1. Features * ~100 lines of code * top-level Object class * all methods are virtual * instance.class returns the instance's class * Class.name returns the class name (a string) * Class.superclass returns its super class * Class:subclass(name) creates a new subclass - Class will be its superclass * class(name) creates a new class (Object will be the superclass) * class(name, Superclass) creates a new class. * instanceOf(class, instance) returns true or false * subclassOf(Superclass, Class) returns true if Class is a subclass of SuperClass * new() and init() methods * super.method() facility, similar to java's * support for Lua events (except for __index - that one is reserved for now) * basic mixins support (copying methods) * getter/setter construction facilities * Stateful object construction via the [http://love2d.org/wiki/index.php?title=MindState Mindsate] module. Features left out: * metaclasses * classes are not Objects (instances are)