mirror of
https://github.com/kikito/middleclass.git
synced 2024-11-25 02:44:20 +00:00
159 lines
5.7 KiB
Lua
159 lines
5.7 KiB
Lua
require('MiddleClass')
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require('MindState')
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context( 'StatefulObject', function()
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local Enemy = class('Enemy', StatefulObject)
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function Enemy:getStatus() return 'none' end
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local EnemyIddle = Enemy:addState('Iddle')
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function EnemyIddle:enterState() self.enteredIddle = true end
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function EnemyIddle:getStatus() return 'iddling' end
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local Goblin = class('Goblin', Enemy)
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local GoblinIddle = Goblin:addState('Iddle')
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function GoblinIddle:getStatus() return 'me bored boss' end
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function GoblinIddle:exitState() self.exitedIddle = true end
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function GoblinIddle:pausedState() self.pausedIddle = true end
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function GoblinIddle:poppedState() self.poppedIddle = true end
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function GoblinIddle:continuedState() self.continuedIddle = true end
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local GoblinAttacking = Goblin:addState('Attacking')
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function GoblinAttacking:pushedState() self.pushedAttacking = true end
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function GoblinAttacking:enterState() self.enteredAttacking = true end
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function GoblinAttacking:shout() return 'gnaaa!' end
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function GoblinAttacking:poppedState() self.poppedAttacking = true end
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context('An instance', function()
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context('When it goes from one state to another', function()
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local albert = Enemy:new()
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albert:gotoState('Iddle')
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local chester = Goblin:new()
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chester:gotoState('Iddle')
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test('it should not throw an error for a valid state name', function()
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assert_not_error(function() chester:gotoState('Attacking') end)
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assert_equal(chester:shout(), 'gnaaa!')
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end)
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test('it should throw an error for an invalid state name', function()
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assert_error(function() albert:gotoState('Sleeping') end)
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end)
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test('it should be able to go to the nil-state', function()
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assert_not_error(function() albert:gotoState(nil) end)
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assert_equal(albert:getStatus(), 'none')
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end)
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test('enterState callbacks should be called, if existing', function()
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assert_true(albert.enteredIddle)
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assert_true(chester.enteredIddle)
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end)
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test('exitState callbacks should be called, if existing', function()
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assert_nil(albert.exitedIddle)
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assert_true(chester.exitedIddle)
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end)
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end)
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context('When pushing states', function()
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local andrew = Enemy:new()
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local ian = Goblin:new()
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test('it should error if the statename is invalid', function()
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assert_error(function() andrew:pushState(nil) end)
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assert_error(function() andrew:pushState('Sleeping') end)
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end)
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test('it should correctly push valid states, without errors', function()
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assert_not_error(function() ian:pushState('Iddle') end)
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assert_not_error(function() ian:pushState('Attacking') end)
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assert_equal(ian:shout(), 'gnaaa!')
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assert_equal(ian:getStatus(), 'me bored boss')
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end)
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test('pushing the same state several times should not throw errors', function()
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assert_not_error(function() andrew:pushState('Iddle') end)
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assert_not_error(function() andrew:pushState('Iddle') end)
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end)
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test('enterState callbacks should be called, if existing', function()
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assert_true(andrew.enteredIddle)
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assert_true(ian.enteredIddle)
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end)
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test('pushedState callbacks should be called, if existing', function()
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assert_nil(andrew.pushedAttacking)
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assert_true(ian.pushedAttacking)
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end)
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test('pausedState callbacks should be called, if existing', function()
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assert_nil(andrew.pausedIddle)
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assert_true(ian.pausedIddle)
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end)
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end)
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context('When popping states', function()
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local renfield = Goblin:new()
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-- reset vlad and renfield before each test
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before(function()
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renfield = Goblin:new()
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end)
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test('it should be able to pop states by name, calling callbacks', function()
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renfield:pushState('Iddle')
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renfield:pushState('Attacking')
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assert_not_error(function() renfield:popState('Iddle') end)
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assert_equal(renfield:getStatus(), 'none')
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assert_equal(renfield:shout(), 'gnaaa!')
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assert_true(renfield.poppedIddle)
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assert_true(renfield.exitedIddle)
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end)
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test('it should be able to pop the top state, with appropiate callbacks', function()
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renfield:pushState('Iddle')
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renfield:pushState('Attacking')
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assert_not_error(function() renfield:popState() end)
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assert_equal(renfield:getStatus(), 'me bored boss')
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assert_error(function() renfield:shout() end)
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assert_true(renfield.poppedAttacking)
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assert_true(renfield.continuedIddle)
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end)
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test('popping the same state several times should not throw errors, and call no callbacks', function()
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renfield:pushState('Iddle')
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renfield:popState('Iddle')
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renfield.poppedIddle = nil
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assert_not_error(function() renfield:popState('Iddle') end)
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assert_nil(renfield.poppedIddle)
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end)
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test('popping inexistant states should not throw errors', function()
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assert_not_error(function() renfield:popState('Foo') end)
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end)
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test('popAllStates should work correctly and invoke all required callbacks', function()
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renfield:pushState('Iddle')
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renfield:pushState('Attacking')
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assert_not_error(function() renfield:popAllStates() end)
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assert_true(renfield.poppedAttacking)
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assert_true(renfield.continuedIddle)
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assert_true(renfield.poppedIddle)
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assert_true(renfield.exitedIddle)
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end)
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end)
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context('When testing whether it is on one state', function()
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local igor = Goblin:new()
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test('This is pending', function() end)
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end)
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end) -- context 'An Instance'
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end)
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