moonscript/tests/outputs/lists.lua

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local hi = (function()
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local _accum_0 = { }
for _, x in ipairs({
1,
2,
3,
4
}) do
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table.insert(_accum_0, x * 2)
end
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return _accum_0
end)()
local items = {
1,
2,
3,
4,
5,
6
}
local mm = (function()
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local _accum_0 = { }
for self.x in ipairs(items) do
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table.insert(_accum_0, self.x)
end
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return _accum_0
end)()
for z in ipairs(items) do
if z > 4 then
local _ = z
end
end
local rad = (function()
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local _accum_0 = { }
for a in ipairs({
1,
2,
3,
4,
5,
6
}) do
if good_number(a) then
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table.insert(_accum_0, {
a
})
end
end
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return _accum_0
end)()
for z in items do
for j in list do
if z > 4 then
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local _ = z
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end
end
end
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require("util")
local dump
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dump = function(x)
return print(util.dump(x))
end
local range
range = function(count)
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local i = 0
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return coroutine.wrap(function()
while i < count do
coroutine.yield(i)
i = i + 1
end
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end)
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end
dump((function()
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local _accum_0 = { }
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for x in range(10) do
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table.insert(_accum_0, x)
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end
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return _accum_0
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end)())
dump((function()
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local _accum_0 = { }
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for x in range(5) do
if x > 2 then
for y in range(5) do
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table.insert(_accum_0, {
x,
y
})
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end
end
end
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return _accum_0
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end)())
local things = (function()
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local _accum_0 = { }
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for x in range(10) do
if x > 5 then
for y in range(10) do
if y > 7 then
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table.insert(_accum_0, x + y)
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end
end
end
end
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return _accum_0
end)()
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for x in ipairs({
1,
2,
4
}) do
for y in ipairs({
1,
2,
3
}) do
if x ~= 2 then
print(x, y)
end
end
end
for x in items do
print("hello", x)
end
for x in x do
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local _ = x
end
local x = (function()
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local _accum_0 = { }
for x in x do
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table.insert(_accum_0, x)
end
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return _accum_0
end)()
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for x in ipairs({
1,
2,
4
}) do
for y in ipairs({
1,
2,
3
}) do
if x ~= 2 then
print(x, y)
end
end
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end
local double = (function()
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local _accum_0 = { }
do
local _item_0 = items
for _index_0 = 1, #_item_0 do
local x = _item_0[_index_0]
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table.insert(_accum_0, x * 2)
end
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end
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return _accum_0
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end)()
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do
local _item_0 = double
for _index_0 = 1, #_item_0 do
local x = _item_0[_index_0]
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print(x)
end
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end
local cut = (function()
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local _accum_0 = { }
do
local _item_0 = items
for _index_0 = 1, #_item_0 do
local x = _item_0[_index_0]
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if x > 3 then
table.insert(_accum_0, x)
end
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end
end
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return _accum_0
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end)()
local hello = (function()
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local _accum_0 = { }
do
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local _item_0 = items
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for _index_0 = 1, #_item_0 do
local x = _item_0[_index_0]
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do
local _item_1 = items
for _index_1 = 1, #_item_1 do
local y = _item_1[_index_1]
table.insert(_accum_0, x + y)
end
end
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end
end
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return _accum_0
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end)()
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do
local _item_0 = hello
for _index_0 = 1, #_item_0 do
local z = _item_0[_index_0]
print(z)
end
end
x = {
1,
2,
3,
4,
5,
6,
7
}
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do
local _max_0 = -5
local _item_0 = x
for _index_0 = 2, _max_0 < 0 and #_item_0 + _max_0 or _max_0, 2 do
local y = _item_0[_index_0]
print(y)
end
end
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do
local _max_0 = 3
local _item_0 = x
for _index_0 = 1, _max_0 < 0 and #_item_0 + _max_0 or _max_0 do
local y = _item_0[_index_0]
print(y)
end
end
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do
local _item_0 = x
for _index_0 = 2, #_item_0 do
local y = _item_0[_index_0]
print(y)
end
end
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do
local _item_0 = x
for _index_0 = 1, #_item_0, 2 do
local y = _item_0[_index_0]
print(y)
end
end
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do
local _item_0 = x
for _index_0 = 2, #_item_0, 2 do
local y = _item_0[_index_0]
print(y)
end
end