2015-12-28 05:02:57 +00:00
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{
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target: "reference/api"
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template: "reference"
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title: "Compiler API"
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short_name: "api"
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}
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2014-06-19 06:45:47 +00:00
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# MoonScript Compiler API
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## Autocompiling with the `moonscript` Module
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After installing MoonScript, you can include the `moonscript` module to make
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any Lua script MoonScript aware.
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```lua
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require "moonscript"
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```
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After `moonscript` is required, Lua's package loader is updated to search for
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`.moon` files on any subsequent calls to `require`. The search path for `.moon`
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files is based on the current `package.path` value in Lua when `moonscript` is
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required. Any search paths in `package.path` ending in `.lua` are copied,
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rewritten to end in `.moon`, and then inserted in `package.moonpath`.
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The `moonloader` is the function that is responsible for searching
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`package.moonpath` for a file available to be included. It is inserted in the
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second position of the `package.loaders` table. This means that a matching `.moon` file
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will be loaded over a matching `.lua` file that has the same base name.
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For more information on Lua's `package.loaders` see [Lua Reference Manual
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—
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package.loaders](http://www.lua.org/manual/5.1/manual.html#pdf-package.loaders)
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The `moonloader`, when finding a valid path to a `.moon` file, will parse and
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compile the file in memory. The code is then turned into a function using the
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built in `load` function, which is run as the module.
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If you are executing MoonScript code with the included `moon` command line tool
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then it is not required to include this module before including any other
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MoonScript modules.
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## `moonscript.base` Module
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```moononly
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moonscript = require "moonscript.base"
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```
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This module contains an assortment of functions for loading and compiling
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MoonScript code from within Lua.
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The module provides `load`, `loadfile`, `loadstring` functions, which are
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analogous to the similarly named Lua functions. The major difference is that
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they load MoonScript code instead of Lua code.
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```moononly
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moonscript = require "moonscript.base"
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fn = moonscript.loadstring 'print "hi!"'
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fn!
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```
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All of these functions can take an optional last argument, a table of options.
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The only option right now is `implicitly_return_root`. Setting this to `false`
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makes it so the file does not implicitly return its last statement.
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```moononly
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moonscript = require "moonscript.base"
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fn = moonscript.loadstring "10"
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print fn! -- prints "10"
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fn = moonscript.loadstring "10", implicitly_return_root: false
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print fn! -- prints nothing
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```
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One more useful function is provided: `to_lua`. This function takes a string of
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MoonScript code and returns the compiled Lua result along with the line mapping
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table. If there are any errors then `nil` and the error message are returned.
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```moononly
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import to_lua from require "moonscript.base"
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lua_code, line_tabel = to_lua [[
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x = 124
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print "hello world #{x}"
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]]
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```
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Similar to the `load*` functions from above, `to_lua` can take an optional
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final argument of a table of options.
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The second return value of `to_lua` is useful if you want to perform line
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number reversal. It's a table where the key is a Lua line number and the value
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is a character offset from the original MoonScript source.
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## Programmatically Compiling
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2016-04-30 21:17:38 +00:00
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If you need finer grained control over the compilation process you can use the
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2014-06-19 06:45:47 +00:00
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raw parse and compile modules.
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Parsing converts a string of MoonScript into an abstract syntax tree. Compiling
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converts an abstract syntax tree into a Lua code string.
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Knowledge of this API may be useful for creating tools to aid the generation of
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Lua code from MoonScript code. For example, you could build a macro system by
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analyzing and manipulating the abstract syntax tree. Be warned though, the
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format of the abstract syntax tree is undocumented and may change in the
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future.
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Here is a quick example of how you would compile a MoonScript string to a Lua
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String (This is effectively the same as the `to_lua` function described above):
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```moononly
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parse = require "moonscript.parse"
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compile = require "moonscript.compile"
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moon_code = [[(-> print "hello world")!]]
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tree, err = parse.string moon_code
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unless tree
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error "Parse error: " .. err
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lua_code, err, pos = compile.tree tree
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unless lua_code
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error compile.format_error err, pos, moon_code
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-- our code is ready
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print lua_code
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```
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