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assigning class variables with @ property names
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cd240444de
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@ -260,8 +260,6 @@ local build_grammar = wrap_env(function()
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return patt
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end
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local SimpleName = Name -- for table key
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-- make sure name is not a keyword
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local Name = Cmt(Name, function(str, pos, name)
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if keywords[name] then return false end
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@ -269,6 +267,7 @@ local build_grammar = wrap_env(function()
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end) / trim
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local SelfName = Space * "@" * ("@" * _Name / mark"self_class" + _Name / mark"self")
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local KeyName = SelfName + Space * _Name
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local Name = SelfName + Name + Space * "..." / trim
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@ -444,7 +443,7 @@ local build_grammar = wrap_env(function()
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op"*" + op"^" +
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Ct(NameList) * (sym"=" * Ct(ExpListLow))^-1) / mark"export",
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KeyValue = (sym":" * Name) / self_assign + Ct((SimpleName + sym"[" * Exp * sym"]") * symx":" * (Exp + TableBlock)),
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KeyValue = (sym":" * Name) / self_assign + Ct((KeyName + sym"[" * Exp * sym"]") * symx":" * (Exp + TableBlock)),
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KeyValueList = KeyValue * (sym"," * KeyValue)^0,
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KeyValueLine = CheckIndent * KeyValueList * sym","^-1,
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@ -616,7 +616,11 @@ Statement = Transformer({
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local _list_1 = item
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for _index_0 = 2, #_list_1 do
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local tuple = _list_1[_index_0]
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insert(properties, tuple)
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if ntype(tuple[1]) == "self" then
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insert(statements, build.assign_one(unpack(tuple)))
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else
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insert(properties, tuple)
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end
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end
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end
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end
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@ -318,7 +318,10 @@ Statement = Transformer {
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insert statements, item[2]
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when "props"
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for tuple in *item[2,]
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insert properties, tuple
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if ntype(tuple[1]) == "self"
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insert statements, build.assign_one unpack tuple
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else
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insert properties, tuple
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-- find constructor
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constructor = nil
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@ -91,3 +91,13 @@ x = @@hello
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xx = (@hello, @@world, cool) ->
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-- class properties
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class ClassMan
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@yeah: 343
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blue: =>
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@hello: 3434, @world: 23423
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green: =>
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@red: =>
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@ -452,4 +452,47 @@ self.__class:one(self.__class:two(4, 5)(self.three, self.four))
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local xx
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xx = function(hello, world, cool)
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self.hello, self.__class.world = hello, world
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end
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end
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local ClassMan
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ClassMan = (function()
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local _parent_0 = nil
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local _base_0 = {
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blue = function(self) end,
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green = function(self) end
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}
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_base_0.__index = _base_0
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if _parent_0 then
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setmetatable(_base_0, _parent_0.__base)
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end
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local _class_0 = setmetatable({
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__init = function(self, ...)
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if _parent_0 then
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return _parent_0.__init(self, ...)
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end
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end,
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__base = _base_0,
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__name = "ClassMan",
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__parent = _parent_0
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}, {
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__index = function(cls, name)
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local val = rawget(_base_0, name)
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if val == nil and _parent_0 then
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return _parent_0[name]
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else
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return val
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end
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end,
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__call = function(cls, ...)
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local _self_0 = setmetatable({}, _base_0)
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cls.__init(_self_0, ...)
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return _self_0
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end
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})
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_base_0.__class = _class_0
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local self = _class_0
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self.yeah = 343
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self.hello = 3434
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self.world = 23423
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self.red = function(self) end
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return _class_0
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end)()
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