{ target: "reference/command_line" template: "reference" title: "Command Line Tools" short_name: "command_line" } # Command Line Tools Two tools are installed with MoonScript, `moon` and `moonc`. `moonc` is for compiling MoonScript code to Lua. `moon` is for running MoonScript code directly. ## `moon` `moon` can be used to run MoonScript files directly from the command line, without needing a separate compile step. All MoonScript files are compiled in memory as they are executed. ```bash $ moon my_script.moon ``` Any MoonScript files that are required will also be compiled on demand as they are loaded. When an error occurs during runtime, the stack trace is rewritten to give line numbers from the original `.moon` file. If you want to disable [error rewriting](#error_rewriting), you can pass the `-d` flag. A full list of flags can be seen by passing the `-h` or `--help` flag. ### Error Rewriting Runtime errors are given special attention when running code using the `moon` command line tool. Because code is written in MoonScript but executed as Lua, errors that happen during runtime report Lua line numbers. This can make debugging less than ideal. In order to solve this problem MoonScript builds up a table of line number mappings, allowing the runtime to calculate what line of MoonScript generated the line of Lua that triggered the error. Consider the following file with a bug (note the invalid `z` variable): ```moon add_numbers = (x,y) -> x + z -- 1 print add_numbers 10,0 -- 2 ``` The following error is generated: moon: scrap.moon:1(3): attempt to perform arithmetic on global 'z' (a nil value) stack traceback: scrap.moon:1(3): in function 'add_numbers' scrap.moon:2(5): in main chunk Notice how next to the file name there are two numbers. The first number is the rewritten line number. The number in the parentheses is the original Lua line number. The error in this example is being reported on line 1 of the `moon` file, which corresponds to line 3 of the generated Lua code. The entire stack trace is rewritten in addition to the error message. ### Code Coverage `moon` lets you run a MoonScript file while keeping track of which lines are executed with the `-c` flag. For example, consider the following `.moon` file: ```moononly -- test.moon first = -> print "hello" second = -> print "world" first! ``` We can execute and get a glance of which lines ran: ```bash $ moon -c test.moon ``` The following output is produced: ------| @cool.moon 1| -- test.moon * 2| first = -> * 3| print "hello" 4| * 5| second = -> 6| print "world" 7| * 8| first! 9| The star next to the line means that it was executed. Blank lines are not considered when running so by default they don't get marked as executed. ## `moonc` `moonc` is used for transforming MoonScript files into Lua files. It takes a list of files, compiles them all, and creates the associated `.lua` files in the same directories. ```bash $ moonc my_script1.moon my_script2.moon ... ``` You can control where the compiled files are put using the `-t` flag, followed by a directory. `moonc` can also take a directory as an argument, and it will recursively scan for all MoonScript files and compile them. `moonc` can write to standard out by passing the `-p` flag. The `-w` flag can be used to enable watch mode. `moonc` will stay running, and watch for changes to the input files. If any of them change then they will be compiled automatically. A full list of flags can be seen by passing the `-h` or `--help` flag. ### Linter `moonc` contains a [lint][1] tool for statically detecting potential problems with code. The linter has two tests: detects accessed global variables, detect unused declared variables. You can execute the linter with the `-l` flag. When the linting flag is provided only linting takes place and no compiled code is generated. ```bash moonc -l file1.moon file2.moon ``` Like when compiling, you can also pass a directory as a command line argument to recursively process all the `.moon` files. #### Global Variable Checking It's considered good practice to avoid using global variables and create local variables for all the values referenced. A good case for not using global variables is that you can analyize the code ahead of time without the need to execute it to find references to undeclared variables. MoonScript makes it difficult to declare global variables by forcing you to be explicit with the `export` keyword, so it's a good candidate for doing this kind of linting. Consider the following program with a typo: (`my_number` is spelled wrong as `my_nmuber` in the function) ```moononly -- lint_example.moon my_number = 1234 some_function = -> -- a contrived example with a small chance to pass if math.random() < 0.01 my_nmuber + 10 some_function! ``` Although there is a bug in this code, it rarely happens during execution. It's more likely to be missed during development and cause problems in the future. Running the linter immediately identifies the problem: ```bash $ moonc -l lint_example.moon ``` Outputs: ./lint_example.moon line 7: accessing global `my_nmuber` ================================== > my_nmuber + 10 #### Global Variable Whitelist In most circumstances it's impossible to avoid using some global variables. For example, to access any of the built in modules or functions you typically access them globally. For this reason a global variable whitelist is used. It's a list of global variables that are allowed to be used. A default whitelist is provided that contains all of Lua's built in functions and modules. You can create your own entires in the whitelist as well. For example, the testing framework [Busted](http://olivinelabs.com/busted) uses a collection of global functions (like `describe`, `before_each`, `setup`) to make writing tests easy. It would be nice if we could allow all of those global functions to be called for `.moon` files located in the `spec/` directory. We can do that by creating a `lint_config` file. `lint_config` is a regular MoonScript or Lua file that provides configuration for the linter. One of those settings is `whitelist_globals`. To create a configuration for Busted we might do something like this: ```moononly -- lint_config.moon { whitelist_globals: { ["spec/"]: { "it", "describe", "setup", "teardown", "before_each", "after_each", "pending" } } } ``` Compile the file: ```bash $ moonc lint_config.moon ``` Then run the linter on your entire project: ```bash $ moonc -l . ``` The whitelisted global references in `spec/` will no longer raise notices. The `whitelist_globals` property of the `lint_config` is a table where the keys are Lua patterns that match file names, and the values are an array of globals that are allowed. Multiple patterns in `whitelist_globals` can match a single file, the union of the allowed globals will be used when linting that file. #### Unused Variable Assigns Sometimes when debugging, refactoring, or just developing, you might leave behind stray assignments that aren't actually necessary for the execution of your code. It's good practice to clean them up to avoid any potential confusion they might cause. The unused assignment detector keeps track of any variables that are assigned, and if they aren't accessed in within their available scope, they are reported as an error. Given the following code: ```moononly a, b = 1, 2 print "hello", a ``` The linter will identify the problem: ./lint_example.moon line 1: assigned but unused `b` =============================== > a, b = 1, 2 Sometimes you need a name to assign to even though you know it will never be accessed. The linter will treat `_` as a special name that's allowed to be written to but never accessed: The following code would not produce any lint errors: ```moononly item = {123, "shoe", "brown", 123} _, name, _, count = unpack item print name, count ``` [1]: http://en.wikipedia.org/wiki/Lint_(software)