local hello hello = yeah.hello local world do local _obj_0 = table["cool"] hello, world = _obj_0.hello, _obj_0.world end local a, b, c do local _obj_0 = items a, b, c = _obj_0.a, (function() local _base_0 = _obj_0 local _fn_0 = _base_0.b return function(...) return _fn_0(_base_0, ...) end end)(), _obj_0.c end local master, ghost do local _obj_0 = find("mytable") master, ghost = _obj_0.master, (function() local _base_0 = _obj_0 local _fn_0 = _base_0.ghost return function(...) return _fn_0(_base_0, ...) end end)() end local yumm a, yumm = 3434, "hello" local _table_0 = 232 local something something = a(table).something if indent then local okay, well do local _obj_0 = tables[100] okay, well = _obj_0.okay, (function() local _base_0 = _obj_0 local _fn_0 = _base_0.well return function(...) return _fn_0(_base_0, ...) end end)() end end do do local _obj_0 = z a, b, c = _obj_0.a, _obj_0.b, _obj_0.c end end do do local _obj_0 = z a, b, c = _obj_0.a, _obj_0.b, _obj_0.c end end do do local _obj_0 = z a, b, c = _obj_0.a, _obj_0.b, _obj_0.c end end do do local _obj_0 = z a, b, c = _obj_0.a, _obj_0.b, _obj_0.c end end do do local _obj_0 = z a, b, c = _obj_0.a, _obj_0.b, _obj_0.c end end