local _ _ = function() local _list_0 = things for _index_0 = 1, #_list_0 do local x = _list_0[_index_0] _ = x end end _ = function() local _accum_0 = { } local _len_0 = 1 local _list_0 = things for _index_0 = 1, #_list_0 do local x = _list_0[_index_0] _accum_0[_len_0] = x _len_0 = _len_0 + 1 end return _accum_0 end do local _list_0 = things for _index_0 = 1, #_list_0 do local x = _list_0[_index_0] return x end end do local _accum_0 = { } local _len_0 = 1 local _list_0 = things for _index_0 = 1, #_list_0 do local x = _list_0[_index_0] _accum_0[_len_0] = x _len_0 = _len_0 + 1 end return _accum_0 end do local _tbl_0 = { } local _list_0 = things for _index_0 = 1, #_list_0 do local x, y = _list_0[_index_0] _tbl_0[x] = y end return _tbl_0 end _ = function() if a then if a then return a else return b end elseif b then if a then return a else return b end else if a then return a else return b end end end do if a then if a then return a else return b end elseif b then if a then return a else return b end else if a then return a else return b end end end _ = function() local _base_0 = a local _fn_0 = _base_0.b return function(...) return _fn_0(_base_0, ...) end end do local _base_0 = a local _fn_0 = _base_0.b return function(...) return _fn_0(_base_0, ...) end end