do local a local a, b, c local g b, g = 23232 end do local x = 1212 local something something = function() local x x = 1212 end end do local y, z y = 2323 z = 2323 end do print("Nothing Here!") end do local X, Y local x = 3434 local y = 3434 X = 3434 Y = "yeah" end do local x, y = "a", "b" end do local x, y x, y = "a", "b" end do if something then local x = 2323 end end do local x do x = "one" end x = 100 do x = "two" end end do local k, x, a, b, c if what then k = 10 end x = 100 do local _obj_0 = y a, b, c = _obj_0.a, _obj_0.b, _obj_0.c end end do local a, b, c, d a = 100 print("hi") b = 200 c = 100 print("hi") d = 200 d = 2323 end do local Uppercase, One, Two local lowercase = 5 Uppercase = 3 do local _class_0 local Five local _base_0 = { } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function() end, __base = _base_0, __name = "One" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 local self = _class_0 Five = 6 One = _class_0 end do local _class_0 local No local _base_0 = { } _base_0.__index = _base_0 _class_0 = setmetatable({ __init = function() end, __base = _base_0, __name = "Two" }, { __index = _base_0, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_0) cls.__init(_self_0, ...) return _self_0 end }) _base_0.__class = _class_0 local self = _class_0 do local _class_1 local _base_1 = { } _base_1.__index = _base_1 _class_1 = setmetatable({ __init = function() end, __base = _base_1, __name = "No" }, { __index = _base_1, __call = function(cls, ...) local _self_0 = setmetatable({}, _base_1) cls.__init(_self_0, ...) return _self_0 end }) _base_1.__class = _class_1 No = _class_1 end Two = _class_0 end end do local _list_0 = { } for _index_0 = 1, #_list_0 do local a = _list_0[_index_0] local _ = a end end local g = 2323