sandbox.lua =========== A pure-lua solution for running untrusted Lua code. The default behavior is restricting access to "dangerous" functions in Lua, such as `os.execute`. It's possible to provide extra functions via the `options.env` parameter. Infinite loops are prevented via the `debug` library. Supported Lua versions: ====================== All the features of sandbox.lua work in the following Lua environments: * PUC-Rio Lua 5.1 **allows execution of bytecode**, which is a huge limitation (see the bytecode section below) * PUC-Rio Lua 5.2, 5.3, 5.4 have total support. * LuaJIT is not protected against infinite loops (see the notes in `options.quota` below) Usage ===== Require the module like this: ``` lua local sandbox = require 'sandbox' ``` Then you can use `sandbox.run` and `sandbox.protect` ### sandbox.run(code, options, ...) `sandbox.run(code, options, ...)` sandboxes and executes `code` with the given `options` and extra params. `code` must be a string with Lua code inside. `options` is described below. Any extra parameters will just be passed to the sandboxed function when executed, and available on the top-level scope via the `...` varargs parameters. In other words, `sandbox.run(c, o, ...)` is equivalent to `sandbox.protect(c, o)(...)`. Notice that if `code` throws an error, it is *NOT* captured by `sandbox.run`. Use `pcall` if you want your app to be immune to errors, like this: ``` lua local ok, result = pcall(sandbox.run, 'error("this just throws an error")') ``` ### sandbox.protect(code, options) `sandbox.protect("lua code")` (or `sandbox("lua code")`) produces a sandboxed function, without executing it. The resulting sandboxed function works as regular functions as long as they don't access any insecure features: ```lua local sandboxed_f = sandbox(function() return 'hey' end) local msg = sandboxed_f() -- msg is now 'hey' ``` Sandboxed options can not access unsafe Lua modules. (See the [source code](https://github.com/kikito/sandbox.lua/blob/master/sandbox.lua#L35) for a list) When a sandboxed function tries to access an unsafe module, an error is produced. ```lua local sf = sandbox.protect([[ os.execute('rm -rf /') -- this will throw an error, no damage done end ]]) sf() -- error: os.execute not found ``` Sandboxed code will eventually throw an error if it contains infinite loops (note: this feature is not available in LuaJIT): ```lua local sf = sandbox.protect([[ while true do end ]]) sf() -- error: quota exceeded ``` ### Bytecode It is possible to exit a sandbox using specially-crafted Lua bytecode. References: * http://apocrypha.numin.it/talks/lua_bytecode_exploitation.pdf * https://github.com/erezto/lua-sandbox-escape * https://gist.github.com/corsix/6575486 Because of this, the sandbox deactivates bytecode in all the versions of Lua where it is possible: * PUC-Rio Lua 5.2, 5.3, 5.4 * LuaJIT In other words, _all except PUC-Rio Lua 5.1_. ** The sandbox can be exploited in PUC-Rio Lua 5.1 via bytecode ** The only reason we keep Lua 5.1 in the list of supported versions of Lua is because sandboxing can help against users attempting to delete a file by mistake. _It does not provide protection against malicious users_. As a result we _strongly recommend updating to a more recent version when possible_. ### options.quota Note: This feature is not available in LuaJIT `sandbox.lua` prevents infinite loops from halting the program by hooking the `debug` library to the sandboxed function, and "counting instructions". When the instructions reach a certain limit, an error is produced. This limit can be tweaked via the `quota` option. But default, it is 500000. It is not possible to exhaust the machine with infinite loops; the following will throw an error after invoking 500000 instructions: ``` lua sandbox.run('while true do end') -- raise errors after 500000 instructions sandbox.run('while true do end', {quota=10000}) -- raise error after 10000 instructions ``` If the quota is low enough, sandboxed code with too many calculations might fail: ``` lua local code = [[ local count = 1 for i=1, 400 do count = count + 1 end return count ]] sandbox.run(code, {quota=100}) -- raises error before the code ends ``` If you want to turn off the quota completely, pass `quota=false` instead. ### options.env Use the `env` option to inject additional variables to the environment in which the sandboxed code is executed. local msg = sandbox.run('return foo', {env = {foo = 'This is a global var on the the environment'}}) The `env` variable will be used as an "index" by the sandbox environment, but it will *not* be modified at all (changes to the environment are thus lost). The only way to "get information out" from the sandboxed environments are: Through side effects, like writing to a database. You will have to provide the side-effects functions in `env`: local val = 1 local env = { write_db = function(new_val) val = new_val end } sandbox.run('write_db(2)') assert(val = 2) Through returned values: local env = { amount = 1 } local result = sandbox.run('return amount + 1', { env = env }) assert(result = 2) Installation ============ Just copy sandbox.lua wherever you need it. License ======= This library is released under the MIT license. See MIT-LICENSE.txt for details Specs ===== This project uses [busted](https://github.com/Olivine-Labs/busted) for its specs. In order to run them, install it and then: ``` cd /path/to/where/the/spec/folder/is busted spec/* ```