2014-04-11 18:16:20 +00:00
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sfxr.lua
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========
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2014-04-11 17:31:10 +00:00
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2014-05-24 13:32:13 +00:00
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A port of the sfxr sound effect synthesizer to pure Lua, designed to be used
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2016-03-01 19:24:35 +00:00
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together with the *awesome* [LÖVE](https://love2d.org) game framework.
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2014-04-11 18:16:20 +00:00
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2016-03-01 19:24:35 +00:00
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Demo
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----
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To run the demo application you first need to download
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[LoveFrames](https://github.com/NikolaiResokav/LoveFrames) as a submodule:
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```
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git submodule init
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love demo
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```
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2014-04-11 18:16:20 +00:00
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Example usage
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-------------
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These examples should play a randomly generated sound.
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2014-08-21 20:51:29 +00:00
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With [Löve](http://love2d.org) 0.9.x:
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2014-04-11 18:16:20 +00:00
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```lua
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local sfxr = require("sfxr")
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function love.load()
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2014-05-07 14:58:37 +00:00
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local sound = sfxr.newSound()
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2014-04-11 18:16:20 +00:00
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sound:randomize()
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2014-08-04 15:11:24 +00:00
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sound:play()
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2014-04-11 18:16:20 +00:00
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end
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```
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2014-05-25 21:26:49 +00:00
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With [lao](https://github.com/TheLinx/lao):
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2014-04-11 18:16:20 +00:00
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```lua
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require("ao")
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local sfxr = require("sfxr")
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local driverId = ao.defaultDriverId()
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local device = ao.openLive(driverId, {bits = 16, rate = 44100, channels = 1})
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2014-05-07 14:58:37 +00:00
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local sound = sfxr.newSound()
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2014-04-11 18:16:20 +00:00
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sound:randomize()
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local buffer = sound:generateString()
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device:play(buffer, #buffer)
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```
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2014-06-02 16:52:18 +00:00
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**More documentation is available at the [Project Wiki](https://github.com/nucular/sfxrlua/wiki)**
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