sfxr.lua/README.md

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2014-04-11 18:16:20 +00:00
sfxr.lua
========
2014-04-11 17:31:10 +00:00
2014-04-11 18:16:20 +00:00
A port of the sfxr sound effect synthesizer to Lua, designed to be used
together with the *awesome* Löve2D game framework.
Example usage
-------------
These examples should play a randomly generated sound.
With Löve2D 0.9:
```lua
local sfxr = require("sfxr")
function love.load()
local sound = sfxr.new()
sound:randomize()
love.audio.newSource(sound:generateSoundData()):play()
end
```
With lao:
```lua
require("ao")
local sfxr = require("sfxr")
local driverId = ao.defaultDriverId()
local device = ao.openLive(driverId, {bits = 16, rate = 44100, channels = 1})
local sound = sfxr.new()
sound:randomize()
local buffer = sound:generateString()
device:play(buffer, #buffer)
```