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Fixed issue #8
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sfxr.lua
2
sfxr.lua
@ -894,7 +894,7 @@ function sfxr.Sound:exportWAV(f, freq, bits)
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if bits == sfxr.BITS_16 then
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if bits == sfxr.BITS_16 then
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-- wrap around a bit
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-- wrap around a bit
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if v >= 256^2 then v = 0 end
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if v >= 256^2 then v = 0 end
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if v < 0 then v = 256^2 - 1 end
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if v < 0 then v = 256^2 + v end
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w16(v)
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w16(v)
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else
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else
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f:write(string.char(v))
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f:write(string.char(v))
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