Corrected frequency.glide typo

This commit is contained in:
Iliyas Jorio 2014-08-20 20:06:02 +02:00
parent 6379b1e7f9
commit 1e9c69e6c7

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@ -763,7 +763,7 @@ function sfxr.Sound:randomHit(seed)
end end
self.frequency.start = random(0.2, 0.8) self.frequency.start = random(0.2, 0.8)
self.frequency.glide = -0.3 - random(0, 0.4) self.frequency.slide = -0.3 - random(0, 0.4)
self.envelope.attack = 0 self.envelope.attack = 0
self.envelope.sustain = random(0, 0.1) self.envelope.sustain = random(0, 0.1)
self.envelope.decay = random(0.1, 0.3) self.envelope.decay = random(0.1, 0.3)