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Corrected frequency.glide typo
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sfxr.lua
2
sfxr.lua
@ -763,7 +763,7 @@ function sfxr.Sound:randomHit(seed)
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end
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self.frequency.start = random(0.2, 0.8)
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self.frequency.glide = -0.3 - random(0, 0.4)
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self.frequency.slide = -0.3 - random(0, 0.4)
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self.envelope.attack = 0
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self.envelope.sustain = random(0, 0.1)
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self.envelope.decay = random(0.1, 0.3)
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