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https://github.com/nucular/sfxrlua.git
synced 2024-12-24 18:44:20 +00:00
Added very simple file picker; Moved wave view into Draw function
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parent
24ad42b0ad
commit
69f5b12d72
154
main.lua
154
main.lua
@ -351,79 +351,116 @@ function createActionButtons()
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playbutton = b
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f:AddItem(b)
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local fr = lf.Create("frame")
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fr:SetName("Alright")
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fr:SetSize(400, 105)
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fr:SetName("File Picker")
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fr:SetSize(400, 300)
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fr:Center()
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fr:SetVisible(false)
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fr:SetModal(false)
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local frl = lf.Create("columnlist", fr)
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frl:SetPos(5, 30)
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frl:SetSize(390, 235)
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frl:AddColumn("Name")
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local frt = lf.Create("textinput", fr)
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frt:SetPos(5, 270)
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frt:SetWidth(300)
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local frb = lf.Create("button", fr)
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frb:SetPos(315, 270)
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frl.OnRowSelected = function(p, row, data)
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frt:SetText(data[1])
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end
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fr.OnClose = function(o)
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frl:Clear()
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fr:SetVisible(false):SetModal(false)
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return false
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end
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local frb = lf.Create("button", fr)
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frb:SetText("Okay")
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frb:SetPos(5, 70)
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frb.OnClick = function(o)
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fr:SetVisible(false):SetModal(false)
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local function save(type, cb)
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return function()
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fr:SetName("Save to ." .. type)
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frt:SetText("sound." .. type)
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frb:SetText("Save")
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love.filesystem.getDirectoryItems("sounds", function(name)
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if name:find(type, #type-#name+1, true) then
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frl:AddRow(name)
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end
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end)
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frb.OnClick = function(o)
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local name = frt:GetText()
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if (#name > 0) then
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local f = love.filesystem.newFile("sounds/" .. name, "w")
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if f then
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cb(f)
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frl:Clear()
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fr:SetVisible(false):SetModal(false)
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end
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end
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end
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frt.OnEnter = frb.OnClick
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fr:SetVisible(true):SetModal(true):Center()
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end
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end
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local frt = lf.Create("text", fr)
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frt:SetPos(5, 30)
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local function load(type, cb)
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return function()
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fr:SetName("Load from ." .. type)
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frt:SetText("sound." .. type)
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frb:SetText("Load")
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love.filesystem.getDirectoryItems("sounds", function(name)
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if name:find(type, #type-#name+1, true) then
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frl:AddRow(name)
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end
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end)
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frb.OnClick = function(o)
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local name = frt:GetText()
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if (#name > 0) then
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local f = love.filesystem.newFile("sounds/" .. name, "r")
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if f then
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cb(f)
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frl:Clear()
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fr:SetVisible(false):SetModal(false)
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end
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end
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end
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frt.OnEnter = frb.OnClick
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fr:SetVisible(true):SetModal(true):Center()
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end
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end
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local sb = lf.Create("button")
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sb:SetText("Save Lua")
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sb:SetWidth(67)
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sb.OnClick = function(o)
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local p = love.filesystem.getSaveDirectory() .. "/" .. "sound.lua"
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sound:save(p, true)
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frt:SetText("Saved to\n" .. p)
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fr:SetVisible(true):SetModal(true):Center()
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end
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sb.OnClick = save("lua", function(f) sound:save(f, true) end)
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f:AddItem(sb)
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local lb = lf.Create("button")
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lb:SetText("Load Lua")
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lb:SetWidth(67)
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lb.OnClick = function(o)
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local p = love.filesystem.getSaveDirectory() .. "/" .. "sound.lua"
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sound:load(p)
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updateParameters()
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frt:SetText("Loaded from\n" .. p)
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fr:SetVisible(true):SetModal(true):Center()
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end
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lb.OnClick = load("lua", function(f) sound:load(f) end)
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f:AddItem(lb)
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local bsb = lf.Create("button")
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bsb:SetText("Save binary")
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bsb:SetWidth(67)
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bsb.OnClick = function(o)
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local p = love.filesystem.getSaveDirectory() .. "/" .. "sound.sfxr"
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sound:saveBinary(p)
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frt:SetText("Saved to\n" .. p)
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fr:SetVisible(true):SetModal(true):Center()
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end
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bsb.OnClick = save("sfs", function(f) sound:saveBinary(f) end)
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f:AddItem(bsb)
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local blb = lf.Create("button")
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blb:SetText("Load binary")
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blb:SetWidth(67)
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blb.OnClick = function(o)
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local p = love.filesystem.getSaveDirectory() .. "/" .. "sound.sfxr"
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sound:loadBinary(p)
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frt:SetText("Loaded from\n" .. p)
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fr:SetVisible(true):SetModal(true):Center()
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end
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blb.OnClick = load("sfs", function(f) sound:loadBinary(f) end)
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f:AddItem(blb)
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local eb = lf.Create("button")
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eb:SetText("Export WAV")
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eb:SetWidth(140)
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eb.OnClick = function(o)
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local p = love.filesystem.getSaveDirectory() .. "/" .. "sound.wav"
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sound:exportWAV(p)
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frt:SetText("Exported WAV to\n" .. p)
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fr:SetVisible(true):SetModal(true):Center()
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end
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eb.OnClick = save("wav", function(f) sound:exportWAV(f) end)
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f:AddItem(eb)
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f:SetPos(485, 455)
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@ -441,6 +478,22 @@ function createOther()
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f:SetName("Wave View")
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f:SetPos(485, 5)
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f:SetSize(150, 170)
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local draw = function(o)
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if source then
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(wavecanvas, 495, 25)
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-- Draw a fancy position cursor
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local pos = source:tell("samples")
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local max = sounddata:getSampleCount()
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local x = 495 + (pos / max) * 125
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love.graphics.setColor(255, 153, 0)
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love.graphics.line(x, 25, x, 165)
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end
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lf.skins.available["Orange"].DrawForm(o)
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end
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f.Draw = draw
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local f = lf.Create("form")
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@ -560,20 +613,6 @@ function updateWaveCanvas(waveview)
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statistics.waveview = math.floor(t * 10000) / 10
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end
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function drawWaveView()
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if source then
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love.graphics.setColor(255, 255, 255)
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love.graphics.draw(wavecanvas, 495, 25)
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-- Draw a fancy position cursor
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local pos = source:tell("samples")
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local max = sounddata:getSampleCount()
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local x = 495 + (pos / max) * 125
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love.graphics.setColor(255, 153, 0)
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love.graphics.line(x, 25, x, 165)
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end
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end
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function updateStatistics()
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statistics.durationtext:SetText("Duration: " .. statistics.duration .. " ms")
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statistics.transfertext:SetText("Transfer: " .. statistics.transfer .. " ms")
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@ -587,6 +626,10 @@ function love.load()
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lf.util.SetActiveSkin("Orange")
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love.graphics.setBackgroundColor(200, 200, 200)
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if not love.filesystem.isDirectory("sounds") then
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love.filesystem.createDirectory("sounds")
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end
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sound = sfxr.newSound()
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createSeedBox()
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@ -616,11 +659,10 @@ end
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function love.draw()
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lf.draw()
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drawWaveView()
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end
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function love.keypressed(key)
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if key == " " or key == "return" then
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if key == " " then
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playSound()
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elseif key == "escape" then
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love.event.push("quit")
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