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More minor cleanups in main.lua
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parent
e04f244640
commit
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32
main.lua
32
main.lua
@ -23,6 +23,7 @@ local statistics = {
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-- This will hold all sliders and the wave form box
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-- This will hold all sliders and the wave form box
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local guiparams = {}
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local guiparams = {}
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-- The parameter list is built from this
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-- The parameter list is built from this
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-- {{"Text", "table name", {{"Text", "table paramter", min, max}, ...}}, ...}
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local guicategories = {
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local guicategories = {
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{
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{
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"Envelope",
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"Envelope",
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@ -101,7 +102,10 @@ local waveFormList = {
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["Sawtooth"] = 1,
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["Sawtooth"] = 1,
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["Sine"] = 2,
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["Sine"] = 2,
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["Noise"] = 3,
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["Noise"] = 3,
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"Square", "Sawtooth", "Sine", "Noise"
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[0] = "Square",
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[1] = "Sawtooth",
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[2] = "Sine",
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[3] = "Noise"
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}
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}
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@ -255,11 +259,10 @@ function createParameters()
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l:AddItem(lf.Create("text"):SetPos(0, pheight):SetText("Wave Form"))
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l:AddItem(lf.Create("text"):SetPos(0, pheight):SetText("Wave Form"))
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local m = lf.Create("multichoice")
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local m = lf.Create("multichoice")
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:AddChoice("Square")
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for i = 0, #waveFormList do
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:AddChoice("Sawtooth")
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m:AddChoice(waveFormList[i])
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:AddChoice("Sine")
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end
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:AddChoice("Noise")
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m:SetChoice("Square")
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:SetChoice("Square")
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m.OnChoiceSelected = function(o, c)
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m.OnChoiceSelected = function(o, c)
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sound.wavetype = waveFormList[c]
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sound.wavetype = waveFormList[c]
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@ -392,7 +395,7 @@ function createActionButtons()
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return false
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return false
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end
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end
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local function save(type, cb)
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local function saveHandler(type, cb)
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return function()
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return function()
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fr:SetName("Save to ." .. type)
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fr:SetName("Save to ." .. type)
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frt:SetText("sound." .. type)
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frt:SetText("sound." .. type)
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@ -423,7 +426,7 @@ function createActionButtons()
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end
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end
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end
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end
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local function load(type, cb)
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local function loadHandler(type, cb)
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return function()
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return function()
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fr:SetName("Load from ." .. type)
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fr:SetName("Load from ." .. type)
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frt:SetText("sound." .. type)
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frt:SetText("sound." .. type)
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@ -458,36 +461,35 @@ function createActionButtons()
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local sb = lf.Create("button")
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local sb = lf.Create("button")
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:SetText("Save Lua")
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:SetText("Save Lua")
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:SetWidth(67)
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:SetWidth(67)
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sb.OnClick = save("lua", function(f) sound:save(f, true) end)
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sb.OnClick = saveHandler("lua", function(f) sound:save(f, true) end)
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f:AddItem(sb)
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f:AddItem(sb)
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local lb = lf.Create("button")
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local lb = lf.Create("button")
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:SetText("Load Lua")
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:SetText("Load Lua")
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:SetWidth(67)
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:SetWidth(67)
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sb.OnClick = load("lua", function(f) sound:load(f) end)
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sb.OnClick = loadHandler("lua", function(f) sound:load(f) end)
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f:AddItem(lb)
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f:AddItem(lb)
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local bsb = lf.Create("button")
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local bsb = lf.Create("button")
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:SetText("Save binary")
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:SetText("Save binary")
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:SetWidth(67)
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:SetWidth(67)
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bsb.OnClick = save("sfs", function(f) sound:saveBinary(f) end)
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bsb.OnClick = saveHandler("sfs", function(f) sound:saveBinary(f) end)
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f:AddItem(bsb)
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f:AddItem(bsb)
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local blb = lf.Create("button")
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local blb = lf.Create("button")
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:SetText("Load binary")
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:SetText("Load binary")
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:SetWidth(67)
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:SetWidth(67)
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blb.OnClick = load("sfs", function(f) sound:loadBinary(f) end)
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blb.OnClick = loadHandler("sfs", function(f) sound:loadBinary(f) end)
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f:AddItem(blb)
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f:AddItem(blb)
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local eb = lf.Create("button")
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local eb = lf.Create("button")
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:SetText("Export WAV")
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:SetText("Export WAV")
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:SetWidth(140)
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:SetWidth(140)
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eb.OnClick = save("wav", function(f) sound:exportWAV(f) end)
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eb.OnClick = saveHandler("wav", function(f) sound:exportWAV(f) end)
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f:AddItem(eb)
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f:AddItem(eb)
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f:SetPos(485, 455):SetSize(150, 140)
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f:SetPos(485, 455):SetSize(150, 140)
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-- well ugh
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lb:SetPos(78, 47)
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lb:SetPos(78, 47)
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bsb:SetY(77)
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bsb:SetY(77)
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blb:SetPos(78, 77)
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blb:SetPos(78, 77)
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@ -604,7 +606,7 @@ function updateParameters()
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s:SetValue(v)
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s:SetValue(v)
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t:SetText("Repeat Speed " .. tostring(math.floor(v * 100) / 100))
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t:SetText("Repeat Speed " .. tostring(math.floor(v * 100) / 100))
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guiparams.waveform:SetChoice(waveFormList[sound.wavetype + 1])
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guiparams.waveform:SetChoice(waveFormList[sound.wavetype])
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end
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end
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function updateWaveCanvas(waveview)
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function updateWaveCanvas(waveview)
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