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Split up documentated parameters into sections
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sfxr.lua
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sfxr.lua
@ -28,10 +28,12 @@ local bit = bit32 or require("bit")
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-- Constants
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--- The module version (SemVer)
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--- The module version (SemVer format)
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-- @within Constants
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sfxr.VERSION = "0.0.2"
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--- [Waveform](https://en.wikipedia.org/wiki/Waveform) constants
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-- @within Constants
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-- @field SQUARE [square wave](https://en.wikipedia.org/wiki/Square_wave) (`= 0`)
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-- @field SAW [saw wave](https://en.wikipedia.org/wiki/Sawtooth_wave) (`= 1`)
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-- @field SINE [sine wave](https://en.wikipedia.org/wiki/Sine_wave) (`= 2`)
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@ -49,15 +51,17 @@ sfxr.WAVEFORM = {
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--- [Sampling rate](https://en.wikipedia.org/wiki/Sampling_(signal_processing)#Sampling_rate) constants
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-- (use the number values directly, these are just for lookup)
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-- @within Constants
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-- @field 22050 22.05 kHz (`= 22050`)
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-- @field 44100 44.1 kHz (`= 44100`)
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sfxr.SAMPLERATE = {
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[22050] = 22050 --- 22.05 kHz
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[44100] = 44100, --- 44.1 kHz
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[22050] = 22050, --- 22.05 kHz
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[44100] = 44100 --- 44.1 kHz
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}
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--- [Bit depth](https://en.wikipedia.org/wiki/Audio_bit_depth) constants
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-- (use the number values directly, these are just for lookup)
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-- @within Constants
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-- @field 0 floating point bit depth, -1 to 1 (`= 0`)
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-- @field 8 unsigned 8 bit, 0x00 to 0xFF (`= 8`)
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-- @field 16 unsigned 16 bit, 0x0000 to 0xFFFF (`= 16`)
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@ -68,6 +72,7 @@ sfxr.BITDEPTH = {
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}
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--- [Endianness](https://en.wikipedia.org/wiki/Endianness) constants
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-- @within Constants
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-- @field LITTLE little endian (`= 0`)
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-- @field BIG big endian (`= 1`)
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sfxr.ENDIANNESS = {
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@ -80,6 +85,7 @@ sfxr.ENDIANNESS = {
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-- Utilities
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--- Truncate a number to an unsigned integer.
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-- @within Locals
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-- @tparam number n a (signed) number
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-- @treturn int the number, truncated and unsigned
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local function trunc(n)
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@ -91,6 +97,7 @@ local function trunc(n)
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end
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--- Set the random seed and initializes the generator.
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-- @within Locals
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-- @tparam number seed the random seed
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local function setseed(seed)
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math.randomseed(seed)
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@ -100,6 +107,7 @@ local function setseed(seed)
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end
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--- Return a random number between low and high.
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-- @within Locals
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-- @tparam number low the lower bound
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-- @tparam number high the upper bound
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-- @treturn number a random number where `low < n < high`
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@ -111,6 +119,7 @@ end
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-- w = 1: uniform distribution
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-- w = n: false is n times as likely as true
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-- Note: n < 0 do not work, use `not maybe(w)` instead
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-- @within Locals
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-- @tparam[opt=1] number w the weight towards false
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-- @treturn bool a random boolean
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local function maybe(w)
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@ -118,6 +127,7 @@ local function maybe(w)
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end
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--- Clamp n between min and max.
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-- @within Locals
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-- @tparam number n the number
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-- @tparam number min the lower bound
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-- @tparam number max the upper bound
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@ -127,6 +137,7 @@ local function clamp(n, min, max)
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end
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--- Copy a table (shallow) or a primitive.
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-- @within Locals
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-- @param t a table or primitive
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-- @return a copy of t
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local function shallowcopy(t)
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@ -142,6 +153,7 @@ local function shallowcopy(t)
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end
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--- Recursively merge table t2 into t1.
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-- @within Locals
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-- @tparam tab t1 a table
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-- @tparam tab t2 a table to merge into t1
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-- @treturn tab t1
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@ -161,9 +173,10 @@ local function mergetables(t1, t2)
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end
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--- Pack a number into a IEEE754 32-bit big-endian floating point binary string.
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-- [source](https://stackoverflow.com/questions/14416734/)
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-- @within Locals
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-- @tparam number number a number
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-- @treturn string a binary string
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-- @see https://stackoverflow.com/questions/14416734/
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local function packIEEE754(number)
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if number == 0 then
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return string.char(0x00, 0x00, 0x00, 0x00)
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@ -200,9 +213,10 @@ local function packIEEE754(number)
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end
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--- Unpack a IEEE754 32-bit big-endian floating point string to a number.
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-- [source](https://stackoverflow.com/questions/14416734/)
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-- @within Locals
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-- @tparam string packed a binary string
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-- @treturn number a number
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-- @see https://stackoverflow.com/questions/14416734/
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local function unpackIEEE754(packed)
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local b1, b2, b3, b4 = string.byte(packed, 1, 4)
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local exponent = (b1 % 0x80) * 0x02 + math.floor(b2 / 0x80)
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@ -243,148 +257,189 @@ sfxr.Sound.__index = sfxr.Sound
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function sfxr.Sound:__init()
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-- Build tables to store the parameters in
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--- The sound volume and gain all samples are multiplied with
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--- **The sound volume and gain all samples are multiplied with**
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-- @within Parameters
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self.volume = {}
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--- The [ASD envelope](https://en.wikipedia.org/wiki/Synthesizer#Attack_Deca
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--y_Sustain_Release_.28ADSR.29_envelope) that controls the sound amplitude
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-- (volume) over time
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--- **The [ASD envelope](https://en.wikipedia.org/wiki/Synthesizer#Attack_
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--Decay_Sustain_Release_.28ADSR.29_envelope) that controls the sound
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-- amplitude (volume) over time**
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-- @within Parameters.envelope
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self.envelope = {}
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--- The base and minimum frequencies of the tone generator and their slides
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--- **The base and minimum frequencies of the tone generator and their
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-- slides**
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-- @within Parameters.frequency
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self.frequency = {}
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--- A [vibrato](https://en.wikipedia.org/wiki/Vibrato)-like amplitude
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-- modulation effect.
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--- **A [vibrato](https://en.wikipedia.org/wiki/Vibrato)-like amplitude
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-- modulation effect**
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-- @within Parameters.vibrato
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self.vibrato = {}
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--- Changes the frequency mid-sound to create the characteristic
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-- "coin"-effect
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--- **Changes the frequency mid-sound to create a characteristic
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-- "coin"-effect**
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-- @within Parameters.change
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self.change = {}
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--- The [duty](https://en.wikipedia.org/wiki/Duty_cycle) of the square
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-- waveform
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--- **The [duty](https://en.wikipedia.org/wiki/Duty_cycle) of the square
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-- waveform**
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-- @within Parameters.duty
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self.duty = {}
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--- A simple [phaser](https://en.wikipedia.org/wiki/Phaser_(effect)) effect
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--- **A simple [phaser](https://en.wikipedia.org/wiki/Phaser_(effect))
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-- effect**
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-- @within Parameters.phaser
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self.phaser = {}
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--- A [lowpass filter](https://en.wikipedia.org/wiki/Low-pass_filter) effect
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--- **A [lowpass filter](https://en.wikipedia.org/wiki/Low-pass_filter)
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-- effect**
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-- @within Parameters.lowpass
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self.lowpass = {}
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--- A [highpass filter](https://en.wikipedia.org/wiki/High-pass_filter) effect
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--- **A [highpass filter](https://en.wikipedia.org/wiki/High-pass_filter)
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-- effect**
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-- @within Parameters.highpass
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self.highpass = {}
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-- These are not affected by resetParameters()
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--- Number of supersampling passes to perform (*default* 8)
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-- @within Parameters
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self.supersampling = 8
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--- Master volume (*default* 0.5)
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-- @within Parameters.volume
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self.volume.master = 0.5
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--- Additional gain (*default* 0.5)
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-- @within Parameters.volume
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self.volume.sound = 0.5
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self:resetParameters()
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end
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--- Set all parameters to their default values.
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--- Set all parameters to their default values. Does not affect
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-- @{self.supersampling|supersampling} and @{self.volume|volume}.
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-- Called by @{sfxr.Sound:__init|the initializer}.
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function sfxr.Sound:resetParameters()
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--- Repeat speed:
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-- Times to repeat the frequency slide over the course of the envelope
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters
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self.repeatspeed = 0.0
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--- The base @{WAVEFORM|waveform} (*default* @{WAVEFORM|SQUARE})
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-- @within Parameters
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self.waveform = sfxr.SQUARE
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--- Attack time:
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-- Time the sound takes to reach its peak amplitude
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.envelope
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self.envelope.attack = 0.0
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--- Sustain time:
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-- Time the sound stays on its peak amplitude
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.envelope
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self.envelope.sustain = 0.3
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--- Sustain punch:
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-- Amount by which the sound peak amplitude is increased at the start of the
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-- sustain time
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.envelope
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self.envelope.punch = 0.0
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--- Decay time:
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-- Time the sound takes to decay after its sustain time
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.envelope
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self.envelope.decay = 0.4
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--- Start frequency:
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-- Base tone of the sound, before sliding
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.frequency
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self.frequency.start = 0.3
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--- Min frequency:
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-- Tone below which the sound will get cut off
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.frequency
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self.frequency.min = 0.0
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--- Slide:
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-- Amount by which the frequency is increased or decreased over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Parameters.frequency
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self.frequency.slide = 0.0
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--- Delta slide:
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-- Amount by which the slide is increased or decreased over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Parameters.frequency
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self.frequency.dslide = 0.0
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--- Vibrato depth:
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-- Amount of amplitude modulation
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.vibrato
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self.vibrato.depth = 0.0
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--- Vibrato speed:
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-- Oscillation speed of the vibrato
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.vibrato
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self.vibrato.speed = 0.0
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--- Vibrato delay:
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-- Unused and unimplemented
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.vibrato
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self.vibrato.delay = 0.0
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--- Change amount:
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-- Amount by which the frequency is changed mid-sound
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Parameters.change
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self.change.amount = 0.0
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--- Change speed:
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-- Time before the frequency change happens
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.change
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self.change.speed = 0.0
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--- Square duty:
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-- Width of the square wave pulse cycle (doesn't affect other wave forms)
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-- Width of the square wave pulse cycle (doesn't affect other waveforms)
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.duty
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self.duty.ratio = 0.0
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--- Duty sweep:
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-- Amount by which the square duty is increased or decreased over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Parameters.duty
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self.duty.sweep = 0.0
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--- Phaser offset:
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-- Amount by which the phaser signal is offset from the sound
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Parameters.phaser
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self.phaser.offset = 0.0
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--- Phaser sweep:
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-- Amount by which the phaser offset is increased or decreased over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Parameters.phaser
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self.phaser.sweep = 0.0
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--- Lowpass filter cutoff:
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-- Lower bound for frequencies allowed to pass through this filter
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.lowpass
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self.lowpass.cutoff = 1.0
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--- Lowpass filter cutoff sweep:
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-- Amount by which the LP filter cutoff is increased or decreased
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-- over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Parameters.lowpass
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self.lowpass.sweep = 0.0
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--- Lowpass filter resonance:
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-- Amount by which certain resonant frequencies near the cutoff are
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-- increased
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.lowpass
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self.lowpass.resonance = 0.0
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--- Highpass filter cutoff:
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-- Upper bound for frequencies allowed to pass through this filter
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-- (*default* 0.0, *min* 0.0, *max* 1.0)
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-- @within Parameters.highpass
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self.highpass.cutoff = 0.0
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--- Highpass filter cutoff sweep:
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-- Amount by which the HP filter cutoff is increased or decreased
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-- over time
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-- (*default* 0.0, *min* -1.0, *max* 1.0)
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-- @within Parameters.highpass
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self.highpass.sweep = 0.0
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end
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