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commit
997f2f3b96
34
sfxr.lua
34
sfxr.lua
@ -41,8 +41,13 @@ sfxr.BITS_8 = 8
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-- Utilities
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-- Utilities
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-- Simulates a C int cast
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local function trunc(n)
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local function trunc(n)
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return math.floor(n - 0.5)
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if n >= 0 then
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return math.floor(n)
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else
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return -math.floor(-n)
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end
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end
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end
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local function random(low, high)
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local function random(low, high)
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@ -57,14 +62,6 @@ local function clamp(n, min, max)
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return math.max(min or -math.huge, math.min(max or math.huge, n))
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return math.max(min or -math.huge, math.min(max or math.huge, n))
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end
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end
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local function cpypol(a, b)
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if b < 0 then
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return -a
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else
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return a
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end
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end
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local function shallowcopy(t)
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local function shallowcopy(t)
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if type(t) == "table" then
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if type(t) == "table" then
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local t2 = {}
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local t2 = {}
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@ -194,8 +191,7 @@ function sfxr.Sound:generate(freq, bits)
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end
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end
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local function reset()
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local function reset()
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-- subtract 0.017 to match the pitch of the original
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fperiod = 100 / (self.frequency.start^2 + 0.001)
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fperiod = 100 / ((self.frequency.start - 0.017)^2 + 0.001)
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maxperiod = 100 / (self.frequency.min^2 + 0.001)
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maxperiod = 100 / (self.frequency.min^2 + 0.001)
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period = trunc(fperiod)
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period = trunc(fperiod)
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@ -208,17 +204,17 @@ function sfxr.Sound:generate(freq, bits)
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if self.change.amount >= 0 then
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if self.change.amount >= 0 then
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chg_mod = 1.0 - self.change.amount^2 * 0.9
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chg_mod = 1.0 - self.change.amount^2 * 0.9
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else
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else
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chg_mod = 1.0 - self.change.amount^2 * 10
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chg_mod = 1.0 + self.change.amount^2 * 10
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end
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end
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chg_time = 0
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chg_time = 0
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chg_limit = 0
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if self.change.speed == 1 then
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if self.change.speed == 1 then
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chg_limit = 0
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chg_limit = 0
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else
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else
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chg_limit = trunc((1 - self.change.speed)^2 * 20000 + 32)
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chg_limit = trunc((1 - self.change.speed)^2 * 20000 + 32)
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end
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end
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end
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end
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local phase = 0
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reset()
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reset()
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local second_sample = false
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local second_sample = false
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@ -230,13 +226,13 @@ function sfxr.Sound:generate(freq, bits)
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self.envelope.sustain^2 * 100000,
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self.envelope.sustain^2 * 100000,
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self.envelope.decay^2 * 100000}
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self.envelope.decay^2 * 100000}
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local phase = self.phaser.offset^2 * 1020
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local fphase = self.phaser.offset^2 * 1020
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phase = cpypol(phase, self.phaser.offset)
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if self.phaser.offset < 0 then fphase = -fphase end
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local dphase = self.phaser.sweep^2
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local dphase = self.phaser.sweep^2
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dphase = cpypol(dphase, self.phaser.sweep)
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if self.phaser.sweep < 0 then dphase = -dphase end
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local ipp = 0
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local ipp = 0
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local iphase = math.abs(trunc(phase))
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local iphase = math.abs(trunc(fphase))
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local fltp = 0
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local fltp = 0
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local fltdp = 0
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local fltdp = 0
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@ -324,8 +320,8 @@ function sfxr.Sound:generate(freq, bits)
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-- Phaser
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-- Phaser
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phase = phase + dphase
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fphase = fphase + dphase
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iphase = clamp(math.abs(trunc(phase)), nil, 1023)
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iphase = clamp(math.abs(trunc(fphase)), nil, 1023)
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-- Filter stuff
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-- Filter stuff
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