Locals initialization

This commit is contained in:
nucular 2014-05-07 16:54:13 +02:00
parent 4a6bf880ec
commit a92cc28afd

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@ -51,6 +51,18 @@ local function maybe(n)
return trunc(random(0, n or 1)) == 0 return trunc(random(0, n or 1)) == 0
end end
local function clamp(n, min, max)
return math.max(min or -math.inf, math.min(max or math.inf, n))
end
local function cpypol(a, b)
if b < 0 then
return -a
else
return a
end
end
-- Class functions -- Class functions
function sfxr:__init() function sfxr:__init()
@ -113,13 +125,71 @@ function sfxr:resetParameters()
end end
function sfxr:resetBuffers() function sfxr:resetBuffers()
-- Fill the sample buffers with zeroes -- Reset the sample buffers
for i=1, 1025 do for i=1, 1025 do
self.phaserBuffer[i] = 0 self.phaserBuffer[i] = 0
end end
for i=1, 33 do for i=1, 33 do
self.noiseBuffer[i] = 0 self.noiseBuffer[i] = sfxr.random(-1, 1)
end
end
function sfxr:generate()
-- Basically the main synthesizing function, yields the sample data
-- Initialize ALL the locals!
local phase = 0
local fperiod = 100 / ((self.frequency.start - 0.025)^2 + 0.001)
local maxperiod = 100 / (self.frequency.min^2 + 0.001)
local period = trunc(fperiod)
local slide = 1.0 - self.frequency.slide^3 * 0.01
local dslide = -self.frequency.deltaSlide^3 * 0.000001
local square_duty = 0.5 - self.duty.ratio * 0.5
local square_slide = -self.duty.sweep * 0.00005
local env_vol = 0
local env_stage = 0
local env_time = 0
local env_length = {self.envelope.attack^2 * 100000,
self.envelope.sustain^2 * 100000,
self.envelope.decay^2 * 100000}
local phase = self.phaser.offset^2 * 1020
phase = cpypol(phase, self.phaser.offset)
local dphase = self.phaser.sweep^2
dphase = cpypol(dphase, self.phaser.sweep)
local iphase = math.abs(trunc(fphase))
local ltp = 0
local ltdp = 0
local ltw = self.lowpass.cutoff^3 * 0.1
local ltw_d = 1 + self.lowpass.ramp * 0.0001
local ltdmp = 5 / (1 + self.lowpass.resonance^2 * 20) * (0.01 + fltw)
ltdmp = clamp(ltdmp, nil, 0.8)
local ltphp = 0
local lthp = self.highpass.cutoff^2 * 0.1
local lthp_d = 1 + self.highpass.sweep * 0.0003
local vib_phase = 0
local vib_speed = self.vibrato.speed^2 * 0.01
local vib_amp = self.vibrato.depth * 0.5
local chg_time = 0
if self.change.speed == 1 then
local chg_limit = 0
else
local chg_limit = (1 - self.change.speed)^2 * 20000 + 32
end
if self.change.amount >= 0 then
local chg_mod = 1.0 - self.change.amount^2 * 0.9
else
local chg_mod = 1.0 - self.change.amount^2 * 10
end end
end end