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Use OnValueChanged on the sliders, only round the label text
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parent
fbe4351ba3
commit
b88e03fcba
43
main.lua
43
main.lua
@ -269,18 +269,17 @@ function createParameters()
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-- Repeat speed
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-- Repeat speed
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local t = lf.Create("text"):SetPos(0, pheight)
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local t = lf.Create("text"):SetPos(0, pheight)
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t:SetText("Repeat Speed 0.00")
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t:SetText("Repeat Speed 0")
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local s = lf.Create("slider")
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local s = lf.Create("slider")
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s:SetWidth(120)
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s:SetWidth(120)
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s:SetMinMax(0, 1)
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s:SetMinMax(0, 1)
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s:SetValue(sound.repeatspeed)
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s:SetValue(sound.repeatspeed)
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s.Update = function(o)
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s.OnValueChanged = function(o)
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local v = math.floor(s:GetValue() * 100) / 100
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local v = o:GetValue()
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if v <= 0.02 and v >= -0.02 and v ~= 0 then
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if v <= 0.02 and v >= -0.02 then
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o:SetValue(0)
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s:SetValue(0)
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sound.repeatspeed = 0
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sound.repeatspeed = 0
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t:SetText("Repeat Speed 0.00")
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t:SetText("Repeat Speed 0")
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else
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else
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sound.repeatspeed = v
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sound.repeatspeed = v
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t:SetText("Repeat Speed " .. tostring(math.floor(v * 100) / 100))
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t:SetText("Repeat Speed " .. tostring(math.floor(v * 100) / 100))
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@ -305,24 +304,22 @@ function createParameters()
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for i2, v2 in ipairs(v1[3]) do
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for i2, v2 in ipairs(v1[3]) do
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lf.Create("text", p):SetPos(0, pheight):SetText(v2[1])
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lf.Create("text", p):SetPos(0, pheight):SetText(v2[1])
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local t = lf.Create("text", p):SetPos(95, pheight):SetText("0.00")
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local t = lf.Create("text", p):SetPos(95, pheight):SetText("0")
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local s = lf.Create("slider", p):SetPos(130, pheight - 3):SetWidth(170)
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local s = lf.Create("slider", p):SetPos(130, pheight - 3):SetWidth(170)
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s:SetMinMax(v2[3], v2[4])
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s:SetMinMax(v2[3], v2[4])
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s:SetValue(sound[v1[2]][v2[2]])
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s:SetValue(sound[v1[2]][v2[2]])
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s.Update = function(o)
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s.OnValueChanged = function(o)
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local v = s:GetValue()
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local v = o:GetValue()
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if v <= 0.02 and v >= -0.02 and v ~= 0 then
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if v <= 0.02 and v >= -0.02 then
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o:SetValue(0)
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s:SetValue(0)
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sound[v1[2]][v2[2]] = 0
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sound[v1[2]][v2[2]] = 0
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t:SetText("0.00")
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t:SetText("0")
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else
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else
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sound[v1[2]][v2[2]] = v
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sound[v1[2]][v2[2]] = v
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t:SetText(math.floor(v * 100) / 100)
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t:SetText(math.floor(v * 100) / 100)
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end
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end
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end
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end
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guiparams[v1[2]][v2[2]] = {s, t}
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guiparams[v1[2]][v2[2]] = {s, t}
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@ -455,10 +452,10 @@ function createOther()
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local s = lf.Create("slider")
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local s = lf.Create("slider")
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s:SetMinMax(0, 1)
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s:SetMinMax(0, 1)
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s:SetSize(135, 20)
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s:SetSize(135, 20)
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s.Update = function(o)
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s.OnValueChanged = function(o)
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local v = s:GetValue()
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local v = o:GetValue()
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if v <= 0.52 and v >= 0.48 then
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if v <= 0.52 and v >= 0.48 and v ~= 0.5 then
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s:SetValue(0.5)
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o:SetValue(0.5)
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v = 0.5
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v = 0.5
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end
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end
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sound.volume.master = v
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sound.volume.master = v
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@ -473,10 +470,10 @@ function createOther()
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local s = lf.Create("slider")
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local s = lf.Create("slider")
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s:SetMinMax(0, 1)
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s:SetMinMax(0, 1)
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s:SetSize(135, 20)
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s:SetSize(135, 20)
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s.Update = function(o)
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s.OnValueChanged = function(o)
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local v = s:GetValue()
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local v = o:GetValue()
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if v <= 0.52 and v >= 0.48 then
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if v <= 0.52 and v >= 0.48 and v ~= 0.5 then
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s:SetValue(0.5)
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o:SetValue(0.5)
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v = 0.5
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v = 0.5
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end
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end
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sound.volume.sound = v
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sound.volume.sound = v
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