skin stuff, update clear call

This commit is contained in:
geoffbeier 2020-06-05 03:07:47 -04:00
parent 47310a9010
commit fbc5899553

View File

@ -2,6 +2,7 @@
-- love . -- love .
local sfxr = require("sfxr") local sfxr = require("sfxr")
local lf = require('loveframes/loveframes')
-- Global stuff -- Global stuff
local source local source
@ -515,7 +516,7 @@ function createOther()
love.graphics.line(x, 25, x, 165) love.graphics.line(x, 25, x, 165)
end end
lf.skins.available["Orange"].DrawForm(o) lf.GetActiveSkin().form(o)
end end
f.Draw = draw f.Draw = draw
@ -611,8 +612,8 @@ end
function updateWaveCanvas(waveview) function updateWaveCanvas(waveview)
local t = love.timer.getTime() local t = love.timer.getTime()
wavecanvas:clear()
love.graphics.setCanvas(wavecanvas) love.graphics.setCanvas(wavecanvas)
love.graphics.clear(unpack(lf.GetActiveSkin().controls.frame_body_color))
love.graphics.setColor(1, 1, 1) love.graphics.setColor(1, 1, 1)
love.graphics.setLineStyle("rough") love.graphics.setLineStyle("rough")
@ -644,9 +645,7 @@ function updateStatistics()
end end
function love.load() function love.load()
require("loveframes") lf.SetActiveSkin("Orange")
lf = loveframes
lf.util.SetActiveSkin("Orange")
love.graphics.setBackgroundColor(200, 200, 200) love.graphics.setBackgroundColor(200, 200, 200)