sfxr.lua ======== A port of the sfxr sound effect synthesizer to Lua, designed to be used together with the *awesome* Löve2D game framework. Example usage ------------- These examples should play a randomly generated sound. With Löve2D 0.9: ```lua local sfxr = require("sfxr") function love.load() local sound = sfxr.newSound() sound:randomize() love.audio.newSource(sound:generateSoundData()):play() end ``` With lao: ```lua require("ao") local sfxr = require("sfxr") local driverId = ao.defaultDriverId() local device = ao.openLive(driverId, {bits = 16, rate = 44100, channels = 1}) local sound = sfxr.newSound() sound:randomize() local buffer = sound:generateString() device:play(buffer, #buffer) ```