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A port of the sfxr sound effect synthesizer to Lua
demo | ||
doc | ||
rockspec | ||
.gitignore | ||
.gitmodules | ||
config.ld | ||
LICENSE | ||
README.md | ||
sfxr.lua |
sfxr.lua
A port of the sfxr sound effect synthesizer to pure Lua, designed to be used together with the awesome LÖVE game framework.
Demo
To run the demo application you first need to download LoveFrames as a submodule:
git submodule update --init
love demo
Note: Due to LoveFrames only supporting LÖVE 0.9.x, this dependency is inherited by the demo. A move to a new GUI framework is pending.
Example usage
These examples should play a randomly generated sound.
With LÖVE:
local sfxr = require("sfxr")
function love.load()
local sound = sfxr.newSound()
sound:randomize()
sound:play()
end
With lao:
require("ao")
local sfxr = require("sfxr")
local driverId = ao.defaultDriverId()
local device = ao.openLive(driverId, {bits = 16, rate = 44100, channels = 1})
local sound = sfxr.newSound()
sound:randomize()
local buffer = sound:generateString()
device:play(buffer, #buffer)
Documentation
The latest documentation build is available here
This project uses LDoc for autogenerated
API documentation.
(Note to self: ldoc . && git subtree push --prefix doc origin gh-pages
)
The old documentation is still available on the
Project Wiki.